public class RenderSkeleton extends RenderBiped
bipedArmorFilenamePrefix, field_77070_b, field_82423_g, field_82425_h, modelBipedMain
mainModel, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderSkeleton() |
Modifier and Type | Method and Description |
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protected void |
func_82422_c() |
protected ResourceLocation |
getEntityTexture(Entity p_110775_1_) |
protected ResourceLocation |
getEntityTexture(EntityLiving p_110775_1_) |
protected ResourceLocation |
getEntityTexture(EntitySkeleton p_110775_1_) |
protected void |
preRenderCallback(EntityLivingBase p_77041_1_,
float p_77041_2_) |
protected void |
preRenderCallback(EntitySkeleton p_77041_1_,
float p_77041_2_) |
doRender, doRender, doRender, func_110857_a, func_110858_a, func_82408_c, func_82408_c, func_82420_a, func_82421_b, renderEquippedItems, renderEquippedItems, shouldRenderPass, shouldRenderPass
func_110813_b, func_110813_b, func_110827_b
func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
protected void preRenderCallback(EntitySkeleton p_77041_1_, float p_77041_2_)
protected void func_82422_c()
func_82422_c
in class RenderBiped
protected ResourceLocation getEntityTexture(EntitySkeleton p_110775_1_)
protected ResourceLocation getEntityTexture(EntityLiving p_110775_1_)
getEntityTexture
in class RenderBiped
protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_)
preRenderCallback
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
getEntityTexture
in class RenderBiped