public class RenderSheep extends RenderLiving
mainModel, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderSheep(ModelBase p_i1266_1_,
ModelBase p_i1266_2_,
float p_i1266_3_) |
| Modifier and Type | Method and Description |
|---|---|
protected ResourceLocation |
getEntityTexture(Entity p_110775_1_) |
protected ResourceLocation |
getEntityTexture(EntitySheep p_110775_1_) |
protected int |
shouldRenderPass(EntityLivingBase p_77032_1_,
int p_77032_2_,
float p_77032_3_) |
protected int |
shouldRenderPass(EntitySheep p_77032_1_,
int p_77032_2_,
float p_77032_3_) |
doRender, doRender, doRender, func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModelbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconsprotected int shouldRenderPass(EntitySheep p_77032_1_, int p_77032_2_, float p_77032_3_)
protected ResourceLocation getEntityTexture(EntitySheep p_110775_1_)
protected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_)
shouldRenderPass in class RendererLivingEntityprotected ResourceLocation getEntityTexture(Entity p_110775_1_)
getEntityTexture in class Render