public class RenderHorse extends RenderLiving
mainModel, renderPassModel
field_147909_c, renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderHorse(ModelBase p_i1256_1_,
float p_i1256_2_) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(Entity p_110775_1_) |
protected ResourceLocation |
getEntityTexture(EntityHorse p_110775_1_) |
protected void |
preRenderCallback(EntityHorse p_77041_1_,
float p_77041_2_) |
protected void |
preRenderCallback(EntityLivingBase p_77041_1_,
float p_77041_2_) |
protected void |
renderModel(EntityHorse p_77036_1_,
float p_77036_2_,
float p_77036_3_,
float p_77036_4_,
float p_77036_5_,
float p_77036_6_,
float p_77036_7_) |
protected void |
renderModel(EntityLivingBase p_77036_1_,
float p_77036_2_,
float p_77036_3_,
float p_77036_4_,
float p_77036_5_,
float p_77036_6_,
float p_77036_7_) |
doRender, doRender, doRender, func_110813_b, func_110813_b, func_110827_b
func_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPass
bindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIcons
public RenderHorse(ModelBase p_i1256_1_, float p_i1256_2_)
protected void preRenderCallback(EntityHorse p_77041_1_, float p_77041_2_)
protected void renderModel(EntityHorse p_77036_1_, float p_77036_2_, float p_77036_3_, float p_77036_4_, float p_77036_5_, float p_77036_6_, float p_77036_7_)
protected ResourceLocation getEntityTexture(EntityHorse p_110775_1_)
protected void preRenderCallback(EntityLivingBase p_77041_1_, float p_77041_2_)
preRenderCallback
in class RendererLivingEntity
protected void renderModel(EntityLivingBase p_77036_1_, float p_77036_2_, float p_77036_3_, float p_77036_4_, float p_77036_5_, float p_77036_6_, float p_77036_7_)
renderModel
in class RendererLivingEntity
protected ResourceLocation getEntityTexture(Entity p_110775_1_)
getEntityTexture
in class Render