public class RenderDragon extends RenderLiving
| Modifier and Type | Field and Description |
|---|---|
protected ModelDragon |
modelDragon |
mainModel, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderDragon() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity p_76986_1_,
double p_76986_2_,
double p_76986_4_,
double p_76986_6_,
float p_76986_8_,
float p_76986_9_) |
void |
doRender(EntityDragon p_76986_1_,
double p_76986_2_,
double p_76986_4_,
double p_76986_6_,
float p_76986_8_,
float p_76986_9_) |
void |
doRender(EntityLivingBase p_76986_1_,
double p_76986_2_,
double p_76986_4_,
double p_76986_6_,
float p_76986_8_,
float p_76986_9_) |
void |
doRender(EntityLiving p_76986_1_,
double p_76986_2_,
double p_76986_4_,
double p_76986_6_,
float p_76986_8_,
float p_76986_9_) |
protected ResourceLocation |
getEntityTexture(Entity p_110775_1_) |
protected ResourceLocation |
getEntityTexture(EntityDragon p_110775_1_) |
protected void |
renderEquippedItems(EntityDragon p_77029_1_,
float p_77029_2_) |
protected void |
renderEquippedItems(EntityLivingBase p_77029_1_,
float p_77029_2_) |
protected void |
renderModel(EntityDragon p_77036_1_,
float p_77036_2_,
float p_77036_3_,
float p_77036_4_,
float p_77036_5_,
float p_77036_6_,
float p_77036_7_) |
protected void |
renderModel(EntityLivingBase p_77036_1_,
float p_77036_2_,
float p_77036_3_,
float p_77036_4_,
float p_77036_5_,
float p_77036_6_,
float p_77036_7_) |
protected void |
rotateCorpse(EntityDragon p_77043_1_,
float p_77043_2_,
float p_77043_3_,
float p_77043_4_) |
protected void |
rotateCorpse(EntityLivingBase p_77043_1_,
float p_77043_2_,
float p_77043_3_,
float p_77043_4_) |
protected int |
shouldRenderPass(EntityDragon p_77032_1_,
int p_77032_2_,
float p_77032_3_) |
protected int |
shouldRenderPass(EntityLivingBase p_77032_1_,
int p_77032_2_,
float p_77032_3_) |
func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderLivingAt, renderSwingProgress, setRenderPassModelbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconsprotected ModelDragon modelDragon
protected void rotateCorpse(EntityDragon p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_)
protected void renderModel(EntityDragon p_77036_1_, float p_77036_2_, float p_77036_3_, float p_77036_4_, float p_77036_5_, float p_77036_6_, float p_77036_7_)
public void doRender(EntityDragon p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
protected ResourceLocation getEntityTexture(EntityDragon p_110775_1_)
protected void renderEquippedItems(EntityDragon p_77029_1_, float p_77029_2_)
protected int shouldRenderPass(EntityDragon p_77032_1_, int p_77032_2_, float p_77032_3_)
public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
doRender in class RenderLivingprotected int shouldRenderPass(EntityLivingBase p_77032_1_, int p_77032_2_, float p_77032_3_)
shouldRenderPass in class RendererLivingEntityprotected void renderEquippedItems(EntityLivingBase p_77029_1_, float p_77029_2_)
renderEquippedItems in class RendererLivingEntityprotected void rotateCorpse(EntityLivingBase p_77043_1_, float p_77043_2_, float p_77043_3_, float p_77043_4_)
rotateCorpse in class RendererLivingEntityprotected void renderModel(EntityLivingBase p_77036_1_, float p_77036_2_, float p_77036_3_, float p_77036_4_, float p_77036_5_, float p_77036_6_, float p_77036_7_)
renderModel in class RendererLivingEntitypublic void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
doRender in class RenderLivingprotected ResourceLocation getEntityTexture(Entity p_110775_1_)
getEntityTexture in class Renderpublic void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
doRender in class RenderLiving