public class GuiInventory extends InventoryEffectRenderer
field_147001_a, field_147007_t, field_147008_s, guiLeft, guiTop, inventorySlots, xSize, ySize
allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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GuiInventory(EntityPlayer p_i1094_1_) |
Modifier and Type | Method and Description |
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protected void |
actionPerformed(GuiButton p_146284_1_) |
protected void |
drawGuiContainerBackgroundLayer(float p_146976_1_,
int p_146976_2_,
int p_146976_3_) |
protected void |
drawGuiContainerForegroundLayer(int p_146979_1_,
int p_146979_2_) |
void |
drawScreen(int p_73863_1_,
int p_73863_2_,
float p_73863_3_) |
static void |
func_147046_a(int p_147046_0_,
int p_147046_1_,
int p_147046_2_,
float p_147046_3_,
float p_147046_4_,
EntityLivingBase p_147046_5_) |
void |
initGui() |
void |
updateScreen() |
checkHotbarKeys, doesGuiPauseGame, func_146978_c, handleMouseClick, keyTyped, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed
confirmClicked, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawWorldBackground, func_146283_a, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, renderToolTip, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine, func_146110_a, func_152125_a
public GuiInventory(EntityPlayer p_i1094_1_)
public void updateScreen()
updateScreen
in class GuiContainer
public void initGui()
initGui
in class InventoryEffectRenderer
protected void drawGuiContainerForegroundLayer(int p_146979_1_, int p_146979_2_)
drawGuiContainerForegroundLayer
in class GuiContainer
public void drawScreen(int p_73863_1_, int p_73863_2_, float p_73863_3_)
drawScreen
in class InventoryEffectRenderer
protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_)
drawGuiContainerBackgroundLayer
in class GuiContainer
public static void func_147046_a(int p_147046_0_, int p_147046_1_, int p_147046_2_, float p_147046_3_, float p_147046_4_, EntityLivingBase p_147046_5_)
protected void actionPerformed(GuiButton p_146284_1_)
actionPerformed
in class GuiScreen