public abstract class InventoryEffectRenderer extends GuiContainer
field_147001_a, field_147007_t, field_147008_s, guiLeft, guiTop, inventorySlots, xSize, ySize
allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, width
icons, optionsBackground, statIcons, zLevel
Constructor and Description |
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InventoryEffectRenderer(Container p_i1089_1_) |
Modifier and Type | Method and Description |
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void |
drawScreen(int p_73863_1_,
int p_73863_2_,
float p_73863_3_) |
void |
initGui() |
checkHotbarKeys, doesGuiPauseGame, drawGuiContainerBackgroundLayer, drawGuiContainerForegroundLayer, func_146978_c, handleMouseClick, keyTyped, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed, updateScreen
actionPerformed, confirmClicked, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawWorldBackground, func_146283_a, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, renderToolTip, setClipboardString, setWorldAndResolution
drawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine, func_146110_a, func_152125_a
public InventoryEffectRenderer(Container p_i1089_1_)
public void initGui()
initGui
in class GuiContainer
public void drawScreen(int p_73863_1_, int p_73863_2_, float p_73863_3_)
drawScreen
in class GuiContainer