public class PlayerSetSpawnEvent extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Constructor and Description | 
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PlayerSetSpawnEvent(EntityPlayer player,
                   BlockPos newSpawn,
                   boolean forced)  | 
| Modifier and Type | Method and Description | 
|---|---|
BlockPos | 
getNewSpawn()  | 
boolean | 
isForced()
This event is called before a player's spawn point is changed. 
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getEntityPlayergetEntityLivinggetEntitygetListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic PlayerSetSpawnEvent(EntityPlayer player, BlockPos newSpawn, boolean forced)
public boolean isForced()
public BlockPos getNewSpawn()