public static class PlayerEvent.Clone extends PlayerEvent
PlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTracking, PlayerEvent.VisibilityLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Constructor and Description | 
|---|
Clone(EntityPlayer _new,
     EntityPlayer oldPlayer,
     boolean wasDeath)  | 
| Modifier and Type | Method and Description | 
|---|---|
EntityPlayer | 
getOriginal()
The old EntityPlayer that this new entity is a clone of. 
 | 
boolean | 
isWasDeath()
True if this event was fired because the player died. 
 | 
getEntityPlayergetEntityLivinggetEntitygetListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic Clone(EntityPlayer _new, EntityPlayer oldPlayer, boolean wasDeath)
public EntityPlayer getOriginal()
public boolean isWasDeath()