public static class BlockEvent.BreakEvent extends BlockEvent
BlockEvent.BreakEvent, BlockEvent.CreateFluidSourceEvent, BlockEvent.CropGrowEvent, BlockEvent.HarvestDropsEvent, BlockEvent.MultiPlaceEvent, BlockEvent.NeighborNotifyEvent, BlockEvent.PlaceEventEvent.HasResult, Event.Result| Constructor and Description | 
|---|
| BreakEvent(World world,
          BlockPos pos,
          IBlockState state,
          EntityPlayer player) | 
| Modifier and Type | Method and Description | 
|---|---|
| int | getExpToDrop()Get the experience dropped by the block after the event has processed | 
| EntityPlayer | getPlayer() | 
| void | setExpToDrop(int exp)Set the amount of experience dropped by the block after the event has processed | 
getPos, getState, getWorldgetListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setuppublic BreakEvent(World world, BlockPos pos, IBlockState state, EntityPlayer player)
public EntityPlayer getPlayer()
public int getExpToDrop()
public void setExpToDrop(int exp)
exp - 1 or higher to drop experience, else nothing will drop