Class | Description |
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BabyEntitySpawnEvent |
BabyEntitySpawnEvent is fired just before a baby entity is about to be spawned.
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EnderTeleportEvent |
Event for when an Enderman/Shulker teleports or an ender pearl is used.
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LivingAttackEvent |
LivingAttackEvent is fired when a living Entity is attacked.
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LivingDeathEvent |
LivingDeathEvent is fired when an Entity dies.
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LivingDropsEvent |
LivingDropsEvent is fired when an Entity's death causes dropped items to appear.
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LivingEntityUseItemEvent | |
LivingEntityUseItemEvent.Finish |
Fired after an item has fully finished being used.
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LivingEntityUseItemEvent.Start |
Fired when a player starts 'using' an item, typically when they hold right mouse.
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LivingEntityUseItemEvent.Stop |
Fired when a player stops using an item without the use duration timing out.
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LivingEntityUseItemEvent.Tick |
Fired every tick that a player is 'using' an item, see
LivingEntityUseItemEvent.Start for info. |
LivingEquipmentChangeEvent |
LivingEquipmentChangeEvent is fired when the Equipment of a Entity changes. |
LivingEvent |
LivingEvent is fired whenever an event involving Living entities occurs.
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LivingEvent.LivingJumpEvent |
LivingJumpEvent is fired when an Entity jumps.
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LivingEvent.LivingUpdateEvent |
LivingUpdateEvent is fired when an Entity is updated.
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LivingExperienceDropEvent |
Event for when an entity drops experience on its death, can be used to change
the amount of experience points dropped or completely prevent dropping of experience
by canceling the event.
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LivingFallEvent |
LivingFallEvent is fired when an Entity is set to be falling.
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LivingHealEvent |
LivingHealEvent is fired when an Entity is set to be healed.
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LivingHurtEvent |
LivingHurtEvent is fired when an Entity is set to be hurt.
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LivingPackSizeEvent | |
LivingSetAttackTargetEvent |
LivingSetAttackTargetEvent is fired when an Entity sets a target to attack.
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LivingSpawnEvent |
LivingSpawnEvent is fired for any events associated with Living Enttnies spawn status.
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LivingSpawnEvent.AllowDespawn |
Fired each tick for despawnable mobs to allow control over despawning.
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LivingSpawnEvent.CheckSpawn |
Fires before mob spawn events.
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LivingSpawnEvent.SpecialSpawn |
SpecialSpawn is fired when an Entity is to be spawned.
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LootingLevelEvent | |
PotionColorCalculationEvent |
Fires after Potion Color Calculation.
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ZombieEvent |
ZombieEvent is fired whenever a zombie is spawned for aid.
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ZombieEvent.SummonAidEvent |
SummonAidEvent is fired when a Zombie Entity is summoned.
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