public class RenderSkeleton extends RenderBiped<AbstractSkeleton>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| RenderSkeleton(RenderManager renderManagerIn) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected ResourceLocation | getEntityTexture(AbstractSkeleton entity) | 
| void | transformHeldFull3DItemLayer() | 
canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderSkeleton(RenderManager renderManagerIn)
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer in class RenderBiped<AbstractSkeleton>protected ResourceLocation getEntityTexture(AbstractSkeleton entity)
getEntityTexture in class RenderBiped<AbstractSkeleton>