public class RenderSkeleton extends RenderBiped<AbstractSkeleton>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderSkeleton(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(AbstractSkeleton entity) |
void |
transformHeldFull3DItemLayer() |
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderSkeleton(RenderManager renderManagerIn)
public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer
in class RenderBiped<AbstractSkeleton>
protected ResourceLocation getEntityTexture(AbstractSkeleton entity)
getEntityTexture
in class RenderBiped<AbstractSkeleton>