public class RenderBiped<T extends EntityLiving> extends RenderLiving<T>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| RenderBiped(RenderManager renderManagerIn,
           ModelBiped modelBipedIn,
           float shadowSize) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected ResourceLocation | getEntityTexture(T entity) | 
| void | transformHeldFull3DItemLayer() | 
canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderBiped(RenderManager renderManagerIn, ModelBiped modelBipedIn, float shadowSize)
protected ResourceLocation getEntityTexture(T entity)
getEntityTexture in class Render<T extends EntityLiving>public void transformHeldFull3DItemLayer()
transformHeldFull3DItemLayer in class RenderLivingBase<T extends EntityLiving>