public class RenderZombieVillager extends RenderBiped<EntityZombieVillager>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarker
renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderZombieVillager(RenderManager p_i47186_1_) |
Modifier and Type | Method and Description |
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protected void |
applyRotations(EntityZombieVillager entityLiving,
float p_77043_2_,
float p_77043_3_,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(EntityZombieVillager entity) |
transformHeldFull3DItemLayer
canRenderName, doRender, renderLeash, setLightmap, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlines
public RenderZombieVillager(RenderManager p_i47186_1_)
protected ResourceLocation getEntityTexture(EntityZombieVillager entity)
getEntityTexture
in class RenderBiped<EntityZombieVillager>
protected void applyRotations(EntityZombieVillager entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
applyRotations
in class RenderLivingBase<EntityZombieVillager>