public class RenderZombieVillager extends RenderBiped<EntityZombieVillager>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| RenderZombieVillager(RenderManager p_i47186_1_) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected void | applyRotations(EntityZombieVillager entityLiving,
              float p_77043_2_,
              float p_77043_3_,
              float partialTicks) | 
| protected ResourceLocation | getEntityTexture(EntityZombieVillager entity) | 
transformHeldFull3DItemLayercanRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderZombieVillager(RenderManager p_i47186_1_)
protected ResourceLocation getEntityTexture(EntityZombieVillager entity)
getEntityTexture in class RenderBiped<EntityZombieVillager>protected void applyRotations(EntityZombieVillager entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
applyRotations in class RenderLivingBase<EntityZombieVillager>