public class RenderHusk extends RenderZombie
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| RenderHusk(RenderManager p_i47204_1_) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected ResourceLocation | getEntityTexture(EntityZombie entity) | 
| protected void | preRenderCallback(EntityZombie entitylivingbaseIn,
                 float partialTickTime) | 
transformHeldFull3DItemLayercanRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, applyRotations, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderHusk(RenderManager p_i47204_1_)
protected void preRenderCallback(EntityZombie entitylivingbaseIn, float partialTickTime)
preRenderCallback in class RenderLivingBase<EntityZombie>protected ResourceLocation getEntityTexture(EntityZombie entity)
getEntityTexture in class RenderZombie