public class RenderIronGolem extends RenderLiving<EntityIronGolem>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderMarkerrenderManager, renderOutlines, shadowOpaque, shadowSize| Constructor and Description | 
|---|
| RenderIronGolem(RenderManager renderManagerIn) | 
| Modifier and Type | Method and Description | 
|---|---|
| protected void | applyRotations(EntityIronGolem entityLiving,
              float p_77043_2_,
              float p_77043_3_,
              float partialTicks) | 
| protected ResourceLocation | getEntityTexture(EntityIronGolem entity) | 
canRenderName, doRender, renderLeash, setLightmap, shouldRenderaddLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, prepareScale, preRenderCallback, renderLayers, renderLivingAt, renderModel, renderName, setBrightness, setDoRenderBrightness, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColorbindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderOffsetAABB, setRenderOutlinespublic RenderIronGolem(RenderManager renderManagerIn)
protected ResourceLocation getEntityTexture(EntityIronGolem entity)
getEntityTexture in class Render<EntityIronGolem>protected void applyRotations(EntityIronGolem entityLiving, float p_77043_2_, float p_77043_3_, float partialTicks)
applyRotations in class RenderLivingBase<EntityIronGolem>