public static class StructureVillagePieces.Path extends StructureVillagePieces.Road
StructureComponent.BlockSelectoraverageGroundLvl, isZombieInfested, startPiece, structureTypeboundingBox, componentType| Constructor and Description | 
|---|
Path()  | 
Path(StructureVillagePieces.Start start,
    int p_i45562_2_,
    java.util.Random rand,
    StructureBoundingBox p_i45562_4_,
    EnumFacing facing)  | 
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
addComponentParts(World worldIn,
                 java.util.Random randomIn,
                 StructureBoundingBox structureBoundingBoxIn)  | 
void | 
buildComponent(StructureComponent componentIn,
              java.util.List<StructureComponent> listIn,
              java.util.Random rand)  | 
static StructureBoundingBox | 
findPieceBox(StructureVillagePieces.Start start,
            java.util.List<StructureComponent> p_175848_1_,
            java.util.Random rand,
            int p_175848_3_,
            int p_175848_4_,
            int p_175848_5_,
            EnumFacing facing)  | 
protected void | 
readStructureFromNBT(NBTTagCompound tagCompound)  | 
protected void | 
writeStructureToNBT(NBTTagCompound tagCompound)  | 
canVillageGoDeeper, chooseForgeProfession, chooseProfession, func_189924_a, func_189925_i, func_189926_a, func_189927_a, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, replaceAirAndLiquidDownwards, spawnVillagersclearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_189914_a, func_189915_a, func_189916_b, generateChest, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getCoordBaseMode, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseModepublic Path()
public Path(StructureVillagePieces.Start start, int p_i45562_2_, java.util.Random rand, StructureBoundingBox p_i45562_4_, EnumFacing facing)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT in class StructureVillagePieces.Villageprotected void readStructureFromNBT(NBTTagCompound tagCompound)
readStructureFromNBT in class StructureVillagePieces.Villagepublic void buildComponent(StructureComponent componentIn, java.util.List<StructureComponent> listIn, java.util.Random rand)
buildComponent in class StructureComponentpublic static StructureBoundingBox findPieceBox(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175848_1_, java.util.Random rand, int p_175848_3_, int p_175848_4_, int p_175848_5_, EnumFacing facing)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponent