public static class StructureVillagePieces.House4Garden extends StructureVillagePieces.Village
StructureComponent.BlockSelector
averageGroundLvl, isZombieInfested, startPiece, structureType
boundingBox, componentType
Constructor and Description |
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House4Garden() |
House4Garden(StructureVillagePieces.Start start,
int p_i45566_2_,
java.util.Random rand,
StructureBoundingBox p_i45566_4_,
EnumFacing facing) |
Modifier and Type | Method and Description |
---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
static StructureVillagePieces.House4Garden |
createPiece(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175858_1_,
java.util.Random rand,
int p_175858_3_,
int p_175858_4_,
int p_175858_5_,
EnumFacing facing,
int p_175858_7_) |
protected void |
readStructureFromNBT(NBTTagCompound tagCompound) |
protected void |
writeStructureToNBT(NBTTagCompound tagCompound) |
canVillageGoDeeper, chooseForgeProfession, chooseProfession, func_189924_a, func_189925_i, func_189926_a, func_189927_a, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, replaceAirAndLiquidDownwards, spawnVillagers
buildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocks, fillWithRandomizedBlocks, findIntersecting, func_189914_a, func_189915_a, func_189916_b, generateChest, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getCoordBaseMode, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setBlockState, setCoordBaseMode
public House4Garden()
public House4Garden(StructureVillagePieces.Start start, int p_i45566_2_, java.util.Random rand, StructureBoundingBox p_i45566_4_, EnumFacing facing)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT
in class StructureVillagePieces.Village
protected void readStructureFromNBT(NBTTagCompound tagCompound)
readStructureFromNBT
in class StructureVillagePieces.Village
public static StructureVillagePieces.House4Garden createPiece(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175858_1_, java.util.Random rand, int p_175858_3_, int p_175858_4_, int p_175858_5_, EnumFacing facing, int p_175858_7_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent