public static class StructureVillagePieces.WoodHut extends StructureVillagePieces.Village
StructureComponent.BlockSelectoraverageGroundLvl, startPieceboundingBox, componentType| Constructor and Description |
|---|
WoodHut() |
WoodHut(StructureVillagePieces.Start start,
int type,
java.util.Random rand,
StructureBoundingBox structurebb,
EnumFacing facing) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
static StructureVillagePieces.WoodHut |
createPiece(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175853_1_,
java.util.Random rand,
int p_175853_3_,
int p_175853_4_,
int p_175853_5_,
EnumFacing facing,
int p_175853_7_) |
protected void |
readStructureFromNBT(NBTTagCompound tagCompound) |
protected void |
writeStructureToNBT(NBTTagCompound tagCompound) |
canVillageGoDeeper, chooseProfession, fillWithBlocks, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, replaceAirAndLiquidDownwards, setBlockState, setIsDesertVillage, spawnVillagersbuildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocksRandomly, fillWithRandomizedBlocks, findIntersecting, generateChest, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getCoordBaseMode, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, placeDoorCurrentPosition, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setCoordBaseModepublic WoodHut()
public WoodHut(StructureVillagePieces.Start start, int type, java.util.Random rand, StructureBoundingBox structurebb, EnumFacing facing)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT in class StructureVillagePieces.Villageprotected void readStructureFromNBT(NBTTagCompound tagCompound)
readStructureFromNBT in class StructureVillagePieces.Villagepublic static StructureVillagePieces.WoodHut createPiece(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175853_1_, java.util.Random rand, int p_175853_3_, int p_175853_4_, int p_175853_5_, EnumFacing facing, int p_175853_7_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponent