public static class StructureVillagePieces.Torch extends StructureVillagePieces.Village
StructureComponent.BlockSelector
averageGroundLvl, startPiece
boundingBox, componentType
Constructor and Description |
---|
Torch() |
Torch(StructureVillagePieces.Start start,
int p_i45568_2_,
java.util.Random rand,
StructureBoundingBox p_i45568_4_,
EnumFacing facing) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
static StructureBoundingBox |
findPieceBox(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175856_1_,
java.util.Random rand,
int p_175856_3_,
int p_175856_4_,
int p_175856_5_,
EnumFacing facing) |
canVillageGoDeeper, chooseProfession, fillWithBlocks, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, readStructureFromNBT, replaceAirAndLiquidDownwards, setBlockState, setIsDesertVillage, spawnVillagers, writeStructureToNBT
buildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocksRandomly, fillWithRandomizedBlocks, findIntersecting, generateChest, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getCoordBaseMode, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, placeDoorCurrentPosition, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setCoordBaseMode
public Torch()
public Torch(StructureVillagePieces.Start start, int p_i45568_2_, java.util.Random rand, StructureBoundingBox p_i45568_4_, EnumFacing facing)
public static StructureBoundingBox findPieceBox(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175856_1_, java.util.Random rand, int p_175856_3_, int p_175856_4_, int p_175856_5_, EnumFacing facing)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent