public static class StructureVillagePieces.House2 extends StructureVillagePieces.Village
StructureComponent.BlockSelectoraverageGroundLvl, startPieceboundingBox, componentType| Constructor and Description | 
|---|
| House2() | 
| House2(StructureVillagePieces.Start start,
      int type,
      java.util.Random rand,
      StructureBoundingBox p_i45563_4_,
      EnumFacing facing) | 
| Modifier and Type | Method and Description | 
|---|---|
| boolean | addComponentParts(World worldIn,
                 java.util.Random randomIn,
                 StructureBoundingBox structureBoundingBoxIn) | 
| protected int | chooseProfession(int villagersSpawnedIn,
                int currentVillagerProfession) | 
| static StructureVillagePieces.House2 | createPiece(StructureVillagePieces.Start start,
           java.util.List<StructureComponent> p_175855_1_,
           java.util.Random rand,
           int p_175855_3_,
           int p_175855_4_,
           int p_175855_5_,
           EnumFacing facing,
           int p_175855_7_) | 
| protected void | readStructureFromNBT(NBTTagCompound tagCompound) | 
| protected void | writeStructureToNBT(NBTTagCompound tagCompound) | 
canVillageGoDeeper, fillWithBlocks, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, replaceAirAndLiquidDownwards, setBlockState, setIsDesertVillage, spawnVillagersbuildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocksRandomly, fillWithRandomizedBlocks, findIntersecting, generateChest, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getCoordBaseMode, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, placeDoorCurrentPosition, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setCoordBaseModepublic House2()
public House2(StructureVillagePieces.Start start, int type, java.util.Random rand, StructureBoundingBox p_i45563_4_, EnumFacing facing)
public static StructureVillagePieces.House2 createPiece(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175855_1_, java.util.Random rand, int p_175855_3_, int p_175855_4_, int p_175855_5_, EnumFacing facing, int p_175855_7_)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT in class StructureVillagePieces.Villageprotected void readStructureFromNBT(NBTTagCompound tagCompound)
readStructureFromNBT in class StructureVillagePieces.Villagepublic boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponentprotected int chooseProfession(int villagersSpawnedIn,
                               int currentVillagerProfession)
chooseProfession in class StructureVillagePieces.Village