public static class StructureVillagePieces.Field1 extends StructureVillagePieces.Village
StructureComponent.BlockSelectoraverageGroundLvl, startPieceboundingBox, componentType| Constructor and Description |
|---|
Field1() |
Field1(StructureVillagePieces.Start start,
int type,
java.util.Random rand,
StructureBoundingBox p_i45570_4_,
EnumFacing facing) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn) |
static StructureVillagePieces.Field1 |
createPiece(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175851_1_,
java.util.Random rand,
int p_175851_3_,
int p_175851_4_,
int p_175851_5_,
EnumFacing facing,
int p_175851_7_) |
protected void |
readStructureFromNBT(NBTTagCompound tagCompound) |
protected void |
writeStructureToNBT(NBTTagCompound tagCompound) |
canVillageGoDeeper, chooseProfession, fillWithBlocks, getAverageGroundLevel, getBiomeSpecificBlockState, getNextComponentNN, getNextComponentPP, replaceAirAndLiquidDownwards, setBlockState, setIsDesertVillage, spawnVillagersbuildComponent, clearCurrentPositionBlocksUpwards, createDispenser, createStructureBaseNBT, fillWithAir, fillWithBlocksRandomly, fillWithRandomizedBlocks, findIntersecting, generateChest, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getCoordBaseMode, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, offset, placeDoorCurrentPosition, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT, setCoordBaseModepublic Field1()
public Field1(StructureVillagePieces.Start start, int type, java.util.Random rand, StructureBoundingBox p_i45570_4_, EnumFacing facing)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT in class StructureVillagePieces.Villageprotected void readStructureFromNBT(NBTTagCompound tagCompound)
readStructureFromNBT in class StructureVillagePieces.Villagepublic static StructureVillagePieces.Field1 createPiece(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175851_1_, java.util.Random rand, int p_175851_3_, int p_175851_4_, int p_175851_5_, EnumFacing facing, int p_175851_7_)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts in class StructureComponent