public class TileEntityChest extends TileEntityLockableLoot implements ITickable, IInventory
Modifier and Type | Field and Description |
---|---|
boolean |
adjacentChestChecked |
TileEntityChest |
adjacentChestXNeg |
TileEntityChest |
adjacentChestXPos |
TileEntityChest |
adjacentChestZNeg |
TileEntityChest |
adjacentChestZPos |
VanillaDoubleChestItemHandler |
doubleChestHandler |
float |
lidAngle |
int |
numPlayersUsing |
float |
prevLidAngle |
lootTable, lootTableSeed
blockType, INFINITE_EXTENT_AABB, pos, tileEntityInvalid, worldObj
Constructor and Description |
---|
TileEntityChest() |
TileEntityChest(BlockChest.Type typeIn) |
checkLootAndRead, checkLootAndWrite, fillWithLoot, getLootTable, setLootTable
createUnSidedHandler, getDisplayName, getLockCode, hasCapability, isLocked, setLockCode
addInfoToCrashReport, addMapping, canRenderBreaking, create, deserializeNBT, getBlockMetadata, getBlockType, getDistanceSq, getMaxRenderDistanceSquared, getPos, getRenderBoundingBox, getTileData, getUpdatePacket, getUpdateTag, getWorld, handleUpdateTag, hasFastRenderer, hasWorldObj, isInvalid, markDirty, onChunkUnload, onDataPacket, onLoad, onlyOpsCanSetNbt, restrictNBTCopy, serializeNBT, setPos, setWorldObj, shouldRefresh, shouldRenderInPass, validate
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
markDirty
getDisplayName
public boolean adjacentChestChecked
public TileEntityChest adjacentChestZNeg
public TileEntityChest adjacentChestXPos
public TileEntityChest adjacentChestXNeg
public TileEntityChest adjacentChestZPos
public float lidAngle
public float prevLidAngle
public int numPlayersUsing
public VanillaDoubleChestItemHandler doubleChestHandler
public TileEntityChest()
public TileEntityChest(BlockChest.Type typeIn)
public int getSizeInventory()
getSizeInventory
in interface IInventory
@Nullable public ItemStack getStackInSlot(int index)
getStackInSlot
in interface IInventory
@Nullable public ItemStack decrStackSize(int index, int count)
decrStackSize
in interface IInventory
@Nullable public ItemStack removeStackFromSlot(int index)
removeStackFromSlot
in interface IInventory
public void setInventorySlotContents(int index, @Nullable ItemStack stack)
setInventorySlotContents
in interface IInventory
public java.lang.String getName()
getName
in interface IWorldNameable
public boolean hasCustomName()
hasCustomName
in interface IWorldNameable
public void setCustomName(java.lang.String name)
public void readFromNBT(NBTTagCompound compound)
readFromNBT
in class TileEntityLockable
public NBTTagCompound writeToNBT(NBTTagCompound compound)
writeToNBT
in class TileEntityLockable
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public boolean isUseableByPlayer(EntityPlayer player)
isUseableByPlayer
in interface IInventory
public void updateContainingBlockInfo()
updateContainingBlockInfo
in class TileEntity
public void checkForAdjacentChests()
@Nullable protected TileEntityChest getAdjacentChest(EnumFacing side)
public boolean receiveClientEvent(int id, int type)
receiveClientEvent
in class TileEntity
public void openInventory(EntityPlayer player)
openInventory
in interface IInventory
public void closeInventory(EntityPlayer player)
closeInventory
in interface IInventory
public boolean isItemValidForSlot(int index, ItemStack stack)
isItemValidForSlot
in interface IInventory
public void invalidate()
invalidate
in class TileEntity
public BlockChest.Type getChestType()
public java.lang.String getGuiID()
getGuiID
in interface IInteractionObject
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
createContainer
in interface IInteractionObject
public int getField(int id)
getField
in interface IInventory
public void setField(int id, int value)
setField
in interface IInventory
public int getFieldCount()
getFieldCount
in interface IInventory
public void clear()
clear
in interface IInventory
public <T> T getCapability(Capability<T> capability, EnumFacing facing)
ICapabilityProvider
getCapability
in interface ICapabilityProvider
getCapability
in class TileEntityLockable
capability
- The capability to checkfacing
- The Side to check from:
CAN BE NULL. Null is defined to represent 'internal' or 'self'public IItemHandler getSingleChestHandler()