public class TileEntityBrewingStand extends TileEntityLockable implements ITickable, ISidedInventory
blockType, INFINITE_EXTENT_AABB, pos, tileEntityInvalid, worldObj
Constructor and Description |
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TileEntityBrewingStand() |
Modifier and Type | Method and Description |
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boolean |
canExtractItem(int index,
ItemStack stack,
EnumFacing direction) |
boolean |
canInsertItem(int index,
ItemStack itemStackIn,
EnumFacing direction) |
void |
clear() |
void |
closeInventory(EntityPlayer player) |
Container |
createContainer(InventoryPlayer playerInventory,
EntityPlayer playerIn) |
boolean[] |
createFilledSlotsArray() |
ItemStack |
decrStackSize(int index,
int count) |
<T> T |
getCapability(Capability<T> capability,
EnumFacing facing)
Retrieves the handler for the capability requested on the specific side.
|
int |
getField(int id) |
int |
getFieldCount() |
java.lang.String |
getGuiID() |
int |
getInventoryStackLimit() |
java.lang.String |
getName() |
int |
getSizeInventory() |
int[] |
getSlotsForFace(EnumFacing side) |
ItemStack |
getStackInSlot(int index) |
boolean |
hasCustomName() |
boolean |
isItemValidForSlot(int index,
ItemStack stack) |
boolean |
isUseableByPlayer(EntityPlayer player) |
void |
openInventory(EntityPlayer player) |
void |
readFromNBT(NBTTagCompound compound) |
ItemStack |
removeStackFromSlot(int index) |
void |
setField(int id,
int value) |
void |
setInventorySlotContents(int index,
ItemStack stack) |
void |
setName(java.lang.String name) |
void |
update() |
NBTTagCompound |
writeToNBT(NBTTagCompound compound) |
createUnSidedHandler, getDisplayName, getLockCode, hasCapability, isLocked, setLockCode
addInfoToCrashReport, addMapping, canRenderBreaking, create, deserializeNBT, getBlockMetadata, getBlockType, getDistanceSq, getMaxRenderDistanceSquared, getPos, getRenderBoundingBox, getTileData, getUpdatePacket, getUpdateTag, getWorld, handleUpdateTag, hasFastRenderer, hasWorldObj, invalidate, isInvalid, markDirty, onChunkUnload, onDataPacket, onLoad, onlyOpsCanSetNbt, receiveClientEvent, restrictNBTCopy, serializeNBT, setPos, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validate
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
markDirty
getDisplayName
public java.lang.String getName()
getName
in interface IWorldNameable
public boolean hasCustomName()
hasCustomName
in interface IWorldNameable
public void setName(java.lang.String name)
public int getSizeInventory()
getSizeInventory
in interface IInventory
public boolean[] createFilledSlotsArray()
public void readFromNBT(NBTTagCompound compound)
readFromNBT
in class TileEntityLockable
public NBTTagCompound writeToNBT(NBTTagCompound compound)
writeToNBT
in class TileEntityLockable
@Nullable public ItemStack getStackInSlot(int index)
getStackInSlot
in interface IInventory
@Nullable public ItemStack decrStackSize(int index, int count)
decrStackSize
in interface IInventory
@Nullable public ItemStack removeStackFromSlot(int index)
removeStackFromSlot
in interface IInventory
public void setInventorySlotContents(int index, @Nullable ItemStack stack)
setInventorySlotContents
in interface IInventory
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public boolean isUseableByPlayer(EntityPlayer player)
isUseableByPlayer
in interface IInventory
public void openInventory(EntityPlayer player)
openInventory
in interface IInventory
public void closeInventory(EntityPlayer player)
closeInventory
in interface IInventory
public boolean isItemValidForSlot(int index, ItemStack stack)
isItemValidForSlot
in interface IInventory
public int[] getSlotsForFace(EnumFacing side)
getSlotsForFace
in interface ISidedInventory
public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction)
canInsertItem
in interface ISidedInventory
public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction)
canExtractItem
in interface ISidedInventory
public java.lang.String getGuiID()
getGuiID
in interface IInteractionObject
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
createContainer
in interface IInteractionObject
public int getField(int id)
getField
in interface IInventory
public void setField(int id, int value)
setField
in interface IInventory
public <T> T getCapability(Capability<T> capability, EnumFacing facing)
ICapabilityProvider
getCapability
in interface ICapabilityProvider
getCapability
in class TileEntityLockable
capability
- The capability to checkfacing
- The Side to check from:
CAN BE NULL. Null is defined to represent 'internal' or 'self'public int getFieldCount()
getFieldCount
in interface IInventory
public void clear()
clear
in interface IInventory