public class EntityAIAttackRangedBow extends EntityAIBase
| Constructor and Description |
|---|
EntityAIAttackRangedBow(EntitySkeleton skeleton,
double speedAmplifier,
int delay,
float maxDistance) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting() |
protected boolean |
isBowInMainhand() |
void |
resetTask() |
void |
setAttackCooldown(int p_189428_1_) |
boolean |
shouldExecute() |
void |
startExecuting() |
void |
updateTask() |
getMutexBits, isInterruptible, setMutexBitspublic EntityAIAttackRangedBow(EntitySkeleton skeleton, double speedAmplifier, int delay, float maxDistance)
public void setAttackCooldown(int p_189428_1_)
public boolean shouldExecute()
shouldExecute in class EntityAIBaseprotected boolean isBowInMainhand()
public boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase