public class EntityAIAttackRangedBow extends EntityAIBase
Constructor and Description |
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EntityAIAttackRangedBow(EntitySkeleton skeleton,
double speedAmplifier,
int delay,
float maxDistance) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting() |
protected boolean |
isBowInMainhand() |
void |
resetTask() |
void |
setAttackCooldown(int p_189428_1_) |
boolean |
shouldExecute() |
void |
startExecuting() |
void |
updateTask() |
getMutexBits, isInterruptible, setMutexBits
public EntityAIAttackRangedBow(EntitySkeleton skeleton, double speedAmplifier, int delay, float maxDistance)
public void setAttackCooldown(int p_189428_1_)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
protected boolean isBowInMainhand()
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase