renderManager, renderOutlines, shadowOpaque, shadowSize
Constructor and Description |
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RenderEntity(RenderManager renderManagerIn) |
Modifier and Type | Method and Description |
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void |
doRender(Entity entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks) |
protected ResourceLocation |
getEntityTexture(Entity entity) |
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, getTeamColor, isMultipass, renderEntityName, renderLivingLabel, renderMultipass, renderName, renderOffsetAABB, setRenderOutlines, shouldRender
public RenderEntity(RenderManager renderManagerIn)
public void doRender(Entity entity, double x, double y, double z, float entityYaw, float partialTicks)
protected ResourceLocation getEntityTexture(Entity entity)
getEntityTexture
in class Render<Entity>