public static class BlockEvent.BreakEvent extends BlockEvent
BlockEvent.BreakEvent, BlockEvent.HarvestDropsEvent, BlockEvent.MultiPlaceEvent, BlockEvent.NeighborNotifyEvent, BlockEvent.PlaceEvent
Event.HasResult, Event.Result
pos, state, world
Constructor and Description |
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BreakEvent(World world,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
Modifier and Type | Method and Description |
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int |
getExpToDrop()
Get the experience dropped by the block after the event has processed
|
EntityPlayer |
getPlayer() |
void |
setExpToDrop(int exp)
Set the amount of experience dropped by the block after the event has processed
|
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public BreakEvent(World world, BlockPos pos, IBlockState state, EntityPlayer player)
public EntityPlayer getPlayer()
public int getExpToDrop()
public void setExpToDrop(int exp)
exp
- 1 or higher to drop experience, else nothing will drop