public class RenderBlockOverlayEvent extends Event
Modifier and Type | Class and Description |
---|---|
static class |
RenderBlockOverlayEvent.OverlayType |
Event.HasResult, Event.Result
Modifier and Type | Field and Description |
---|---|
IBlockState |
blockForOverlay
If the overlay type is BLOCK, then this is the block which the overlay is getting it's icon from
|
BlockPos |
blockPos |
RenderBlockOverlayEvent.OverlayType |
overlayType
The type of overlay to occur
|
EntityPlayer |
player
The player which the overlay will apply to
|
float |
renderPartialTicks |
Constructor and Description |
---|
RenderBlockOverlayEvent(EntityPlayer player,
float renderPartialTicks,
RenderBlockOverlayEvent.OverlayType type,
Block block,
int x,
int y,
int z)
Deprecated.
|
RenderBlockOverlayEvent(EntityPlayer player,
float renderPartialTicks,
RenderBlockOverlayEvent.OverlayType type,
IBlockState block,
BlockPos blockPos) |
getListenerList, getPhase, getResult, hasResult, isCancelable, isCanceled, setCanceled, setPhase, setResult, setup
public final EntityPlayer player
public final float renderPartialTicks
public final RenderBlockOverlayEvent.OverlayType overlayType
public final IBlockState blockForOverlay
public final BlockPos blockPos
@Deprecated public RenderBlockOverlayEvent(EntityPlayer player, float renderPartialTicks, RenderBlockOverlayEvent.OverlayType type, Block block, int x, int y, int z)
public RenderBlockOverlayEvent(EntityPlayer player, float renderPartialTicks, RenderBlockOverlayEvent.OverlayType type, IBlockState block, BlockPos blockPos)