public static class StructureVillagePieces.Well extends StructureVillagePieces.Village
StructureComponent.BlockSelector
field_143015_k
boundingBox, componentType, coordBaseMode
Constructor and Description |
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Well() |
Well(StructureVillagePieces.Start start,
int p_i2109_2_,
java.util.Random rand,
int p_i2109_4_,
int p_i2109_5_) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
Mineshafts at the end, it adds Fences...
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void |
buildComponent(StructureComponent componentIn,
java.util.List<StructureComponent> listIn,
java.util.Random rand)
Initiates construction of the Structure Component picked, at the current Location of StructGen
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canVillageGoDeeper, fillWithBlocks, func_175846_a, func_175847_a, func_180779_c, getAverageGroundLevel, getNextComponentNN, getNextComponentPP, readStructureFromNBT, replaceAirAndLiquidDownwards, setBlockState, spawnVillagers, writeStructureToNBT
clearCurrentPositionBlocksUpwards, createStructureBaseNBT, fillWithAir, fillWithRandomizedBlocks, findIntersecting, func_175805_a, func_181138_a, generateChestContents, generateDispenserContents, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorCurrentPosition, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT
public Well()
public Well(StructureVillagePieces.Start start, int p_i2109_2_, java.util.Random rand, int p_i2109_4_, int p_i2109_5_)
public void buildComponent(StructureComponent componentIn, java.util.List<StructureComponent> listIn, java.util.Random rand)
buildComponent
in class StructureComponent
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent