public static class StructureVillagePieces.Torch extends StructureVillagePieces.Village
StructureComponent.BlockSelector
field_143015_k
boundingBox, componentType, coordBaseMode
Constructor and Description |
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Torch() |
Torch(StructureVillagePieces.Start start,
int p_i45568_2_,
java.util.Random rand,
StructureBoundingBox p_i45568_4_,
EnumFacing facing) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
Mineshafts at the end, it adds Fences...
|
static StructureBoundingBox |
func_175856_a(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175856_1_,
java.util.Random rand,
int p_175856_3_,
int p_175856_4_,
int p_175856_5_,
EnumFacing facing) |
canVillageGoDeeper, fillWithBlocks, func_175846_a, func_175847_a, func_180779_c, getAverageGroundLevel, getNextComponentNN, getNextComponentPP, readStructureFromNBT, replaceAirAndLiquidDownwards, setBlockState, spawnVillagers, writeStructureToNBT
buildComponent, clearCurrentPositionBlocksUpwards, createStructureBaseNBT, fillWithAir, fillWithRandomizedBlocks, findIntersecting, func_175805_a, func_181138_a, generateChestContents, generateDispenserContents, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorCurrentPosition, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT
public Torch()
public Torch(StructureVillagePieces.Start start, int p_i45568_2_, java.util.Random rand, StructureBoundingBox p_i45568_4_, EnumFacing facing)
public static StructureBoundingBox func_175856_a(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175856_1_, java.util.Random rand, int p_175856_3_, int p_175856_4_, int p_175856_5_, EnumFacing facing)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent