public static class StructureVillagePieces.Path extends StructureVillagePieces.Road
StructureComponent.BlockSelector
field_143015_k
boundingBox, componentType, coordBaseMode
Constructor and Description |
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Path() |
Path(StructureVillagePieces.Start start,
int p_i45562_2_,
java.util.Random rand,
StructureBoundingBox p_i45562_4_,
EnumFacing facing) |
Modifier and Type | Method and Description |
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boolean |
addComponentParts(World worldIn,
java.util.Random randomIn,
StructureBoundingBox structureBoundingBoxIn)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes
Mineshafts at the end, it adds Fences...
|
void |
buildComponent(StructureComponent componentIn,
java.util.List<StructureComponent> listIn,
java.util.Random rand)
Initiates construction of the Structure Component picked, at the current Location of StructGen
|
static StructureBoundingBox |
func_175848_a(StructureVillagePieces.Start start,
java.util.List<StructureComponent> p_175848_1_,
java.util.Random rand,
int p_175848_3_,
int p_175848_4_,
int p_175848_5_,
EnumFacing facing) |
protected void |
readStructureFromNBT(NBTTagCompound tagCompound)
(abstract) Helper method to read subclass data from NBT
|
protected void |
writeStructureToNBT(NBTTagCompound tagCompound)
(abstract) Helper method to write subclass data to NBT
|
canVillageGoDeeper, fillWithBlocks, func_175846_a, func_175847_a, func_180779_c, getAverageGroundLevel, getNextComponentNN, getNextComponentPP, replaceAirAndLiquidDownwards, setBlockState, spawnVillagers
clearCurrentPositionBlocksUpwards, createStructureBaseNBT, fillWithAir, fillWithRandomizedBlocks, findIntersecting, func_175805_a, func_181138_a, generateChestContents, generateDispenserContents, getBlockStateFromPos, getBoundingBox, getBoundingBoxCenter, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorCurrentPosition, randomlyPlaceBlock, randomlyRareFillWithBlocks, readStructureBaseNBT
public Path()
public Path(StructureVillagePieces.Start start, int p_i45562_2_, java.util.Random rand, StructureBoundingBox p_i45562_4_, EnumFacing facing)
protected void writeStructureToNBT(NBTTagCompound tagCompound)
writeStructureToNBT
in class StructureVillagePieces.Village
protected void readStructureFromNBT(NBTTagCompound tagCompound)
readStructureFromNBT
in class StructureVillagePieces.Village
public void buildComponent(StructureComponent componentIn, java.util.List<StructureComponent> listIn, java.util.Random rand)
buildComponent
in class StructureComponent
public static StructureBoundingBox func_175848_a(StructureVillagePieces.Start start, java.util.List<StructureComponent> p_175848_1_, java.util.Random rand, int p_175848_3_, int p_175848_4_, int p_175848_5_, EnumFacing facing)
public boolean addComponentParts(World worldIn, java.util.Random randomIn, StructureBoundingBox structureBoundingBoxIn)
addComponentParts
in class StructureComponent