public class WorldServer extends World implements IThreadListener
| Modifier and Type | Field and Description |
|---|---|
java.util.List<Teleporter> |
customTeleporters |
boolean |
disableLevelSaving
Whether level saving is disabled or not
|
protected java.util.Set<ChunkCoordIntPair> |
doneChunks
Stores the recently processed (lighting) chunks
|
ChunkProviderServer |
theChunkProviderServer |
protected VillageSiege |
villageSiege |
activeChunkSet, captureBlockSnapshots, capturedBlockSnapshots, chunkProvider, DIST_HASH_MAGIC, entitiesById, findingSpawnPoint, isRemote, loadedEntityList, loadedTileEntityList, mapStorage, MAX_ENTITY_RADIUS, perWorldStorage, playerEntities, prevRainingStrength, prevThunderingStrength, provider, rainingStrength, rand, restoringBlockSnapshots, saveHandler, scheduledUpdatesAreImmediate, spawnHostileMobs, spawnPeacefulMobs, theProfiler, thunderingStrength, tickableTileEntities, unloadedEntityList, updateLCG, villageCollectionObj, weatherEffects, worldAccesses, worldInfo, worldScoreboard| Constructor and Description |
|---|
WorldServer(MinecraftServer server,
ISaveHandler saveHandlerIn,
WorldInfo info,
int dimensionId,
Profiler profilerIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
addBlockEvent(BlockPos pos,
Block blockIn,
int eventID,
int eventParam) |
<any> |
addScheduledTask(java.lang.Runnable runnableToSchedule) |
boolean |
addWeatherEffect(Entity entityIn)
adds a lightning bolt to the list of lightning bolts in this world.
|
protected BlockPos |
adjustPosToNearbyEntity(BlockPos pos) |
boolean |
areAllPlayersAsleep() |
boolean |
canCreatureTypeSpawnHere(EnumCreatureType creatureType,
BiomeGenBase.SpawnListEntry spawnListEntry,
BlockPos pos) |
boolean |
canMineBlockBody(EntityPlayer player,
BlockPos pos) |
protected void |
createBonusChest()
Creates the bonus chest in the world.
|
protected IChunkProvider |
createChunkProvider()
Creates the chunk provider for this world.
|
static void |
fillChestHook() |
void |
flush()
Syncs all changes to disk and wait for completion.
|
java.util.List<NextTickListEntry> |
func_175712_a(StructureBoundingBox structureBB,
boolean p_175712_2_) |
java.io.File |
getChunkSaveLocation() |
Teleporter |
getDefaultTeleporter() |
Entity |
getEntityFromUuid(java.util.UUID uuid) |
EntityTracker |
getEntityTracker()
Gets the EntityTracker
|
MinecraftServer |
getMinecraftServer() |
java.util.List<NextTickListEntry> |
getPendingBlockUpdates(Chunk chunkIn,
boolean p_72920_2_) |
PlayerManager |
getPlayerManager() |
protected int |
getRenderDistanceChunks() |
BlockPos |
getSpawnCoordinate()
Returns null for anything other than the End
|
BiomeGenBase.SpawnListEntry |
getSpawnListEntryForTypeAt(EnumCreatureType creatureType,
BlockPos pos) |
java.util.List<TileEntity> |
getTileEntitiesIn(int minX,
int minY,
int minZ,
int maxX,
int maxY,
int maxZ) |
World |
init() |
void |
initialize(WorldSettings settings) |
boolean |
isBlockModifiable(EntityPlayer player,
BlockPos pos) |
boolean |
isBlockTickPending(BlockPos pos,
Block blockType) |
boolean |
isCallingFromMinecraftThread() |
Explosion |
newExplosion(Entity entityIn,
double x,
double y,
double z,
float strength,
boolean isFlaming,
boolean isSmoking)
returns a new explosion.
|
void |
onEntityAdded(Entity entityIn) |
void |
onEntityRemoved(Entity entityIn) |
void |
resetUpdateEntityTick()
Resets the updateEntityTick field to 0
|
void |
saveAllChunks(boolean p_73044_1_,
IProgressUpdate progressCallback)
Saves all chunks to disk while updating progress bar.
|
void |
saveChunkData()
saves chunk data - currently only called during execution of the Save All command
|
protected void |
saveLevel()
Saves the chunks to disk.
|
void |
scheduleBlockUpdate(BlockPos pos,
Block blockIn,
int delay,
int priority) |
void |
scheduleUpdate(BlockPos pos,
Block blockIn,
int delay) |
void |
setEntityState(Entity entityIn,
byte state)
sends a Packet 38 (Entity Status) to all tracked players of that entity
|
void |
setInitialSpawnLocation()
Sets a new spawn location by finding an uncovered block at a random (x,z) location in the chunk.
|
void |
spawnParticle(EnumParticleTypes particleType,
boolean longDistance,
double xCoord,
double yCoord,
double zCoord,
int numberOfParticles,
double xOffset,
double yOffset,
double zOffset,
double particleSpeed,
int... p_180505_18_)
Spawns the desired particle and sends the necessary packets to the relevant connected players.
|
void |
spawnParticle(EnumParticleTypes particleType,
double xCoord,
double yCoord,
double zCoord,
int numberOfParticles,
double p_175739_9_,
double p_175739_11_,
double p_175739_13_,
double p_175739_15_,
int... p_175739_17_)
Spawns the desired particle and sends the necessary packets to the relevant connected players.
|
void |
tick()
Runs a single tick for the world
|
boolean |
tickUpdates(boolean p_72955_1_)
Runs through the list of updates to run and ticks them
|
void |
updateAllPlayersSleepingFlag()
Updates the flag that indicates whether or not all players in the world are sleeping.
|
protected void |
updateBlocks() |
void |
updateBlockTick(BlockPos pos,
Block blockIn,
int delay,
int priority) |
void |
updateEntities()
Updates (and cleans up) entities and tile entities
|
void |
updateEntityWithOptionalForce(Entity entityIn,
boolean forceUpdate)
Will update the entity in the world if the chunk the entity is in is currently loaded or its forced to update.
|
protected void |
updateWeather()
Updates all weather states.
|
protected void |
wakeAllPlayers() |
addTileEntities, addTileEntity, addWorldAccess, addWorldInfoToCrashReport, calculateInitialSkylight, calculateInitialWeather, calculateInitialWeatherBody, calculateSkylightSubtracted, canBlockBePlaced, canBlockFreeze, canBlockFreezeBody, canBlockFreezeNoWater, canBlockFreezeWater, canBlockSeeSky, canLightningStrike, canSeeSky, canSnowAt, canSnowAtBody, checkBlockCollision, checkLight, checkLightFor, checkNoEntityCollision, checkNoEntityCollision, checkSessionLock, countEntities, countEntities, createExplosion, destroyBlock, doesBlockHaveSolidTopSurface, drawCloudsBody, extendedLevelsInChunkCache, extinguishFire, findNearestEntityWithinAABB, forceBlockUpdateTick, func_147461_a, getActualHeight, getBiomeGenForCoords, getBiomeGenForCoordsBody, getBlockDensity, getBlockLightOpacity, getBlockState, getCelestialAngle, getCelestialAngleRadians, getChunkFromBlockCoords, getChunkFromChunkCoords, getChunkProvider, getChunksLowestHorizon, getClosestPlayer, getClosestPlayerToEntity, getCloudColour, getCollidingBoundingBoxes, getCombinedLight, getCurrentDate, getCurrentMoonPhaseFactor, getCurrentMoonPhaseFactorBody, getDebugLoadedEntities, getDifficulty, getDifficultyForLocation, getEntities, getEntitiesInAABBexcluding, getEntitiesWithinAABB, getEntitiesWithinAABB, getEntitiesWithinAABBExcludingEntity, getEntityByID, getFogColor, getGameRules, getGroundAboveSeaLevel, getHeight, getHeight, getHorizon, getLastLightningBolt, getLight, getLight, getLightBrightness, getLightFor, getLightFromNeighbors, getLightFromNeighborsFor, getLoadedEntityList, getMapStorage, getMoonPhase, getPersistentChunks, getPerWorldStorage, getPlayerEntityByName, getPlayerEntityByUUID, getPlayers, getPrecipitationHeight, getProviderName, getRainStrength, getRedstonePower, getSaveHandler, getScoreboard, getSeaLevel, getSeed, getSkyColor, getSkyColorBody, getSkylightSubtracted, getSpawnPoint, getStarBrightness, getStarBrightnessBody, getStrongholdPos, getStrongPower, getStrongPower, getSunBrightness, getSunBrightnessBody, getSunBrightnessFactor, getThunderStrength, getTileEntity, getTopSolidOrLiquidBlock, getTotalWorldTime, getUniqueDataId, getVillageCollection, getWorldBorder, getWorldChunkManager, getWorldInfo, getWorldTime, getWorldType, handleMaterialAcceleration, isAABBInMaterial, isAirBlock, isAnyLiquid, isAnyPlayerWithinRangeAt, isAreaLoaded, isAreaLoaded, isAreaLoaded, isAreaLoaded, isAreaLoaded, isAreaLoaded, isBlockFullCube, isBlockIndirectlyGettingPowered, isBlockinHighHumidity, isBlockLoaded, isBlockLoaded, isBlockNormalCube, isBlockPowered, isChunkLoaded, isDaytime, isFindingSpawnPoint, isFlammableWithin, isInsideBorder, isMaterialInBB, isRaining, isSidePowered, isSideSolid, isSideSolid, isSpawnChunk, isThundering, joinEntityInSurroundings, loadEntities, loadItemData, makeFireworks, markAndNotifyBlock, markBlockForUpdate, markBlockRangeForRenderUpdate, markBlockRangeForRenderUpdate, markBlocksDirtyVertical, markChunkDirty, markTileEntityForRemoval, notifyBlockOfStateChange, notifyLightSet, notifyNeighborsOfStateChange, notifyNeighborsOfStateExcept, notifyNeighborsRespectDebug, playAuxSFX, playAuxSFXAtEntity, playBroadcastSound, playMoodSoundAndCheckLight, playRecord, playSound, playSoundAtEntity, playSoundEffect, playSoundToNearExcept, rayTraceBlocks, rayTraceBlocks, rayTraceBlocks, removeEntity, removePlayerEntityDangerously, removeTileEntity, removeWorldAccess, sendBlockBreakProgress, sendQuittingDisconnectingPacket, setActivePlayerChunksAndCheckLight, setAllowedSpawnTypes, setBlockState, setBlockState, setBlockToAir, setItemData, setLastLightningBolt, setLightFor, setRainStrength, setRandomSeed, setSeaLevel, setSkylightSubtracted, setSpawnPoint, setThunderStrength, setTileEntity, setTotalWorldTime, setWorldTime, spawnEntityInWorld, spawnParticle, spawnParticle, unloadEntities, updateComparatorOutputLevel, updateEntity, updateWeatherBodypublic ChunkProviderServer theChunkProviderServer
public boolean disableLevelSaving
protected final VillageSiege villageSiege
protected java.util.Set<ChunkCoordIntPair> doneChunks
public java.util.List<Teleporter> customTeleporters
public WorldServer(MinecraftServer server, ISaveHandler saveHandlerIn, WorldInfo info, int dimensionId, Profiler profilerIn)
public static void fillChestHook()
public BiomeGenBase.SpawnListEntry getSpawnListEntryForTypeAt(EnumCreatureType creatureType, BlockPos pos)
public boolean canCreatureTypeSpawnHere(EnumCreatureType creatureType, BiomeGenBase.SpawnListEntry spawnListEntry, BlockPos pos)
public void updateAllPlayersSleepingFlag()
updateAllPlayersSleepingFlag in class Worldprotected void wakeAllPlayers()
public boolean areAllPlayersAsleep()
public void setInitialSpawnLocation()
setInitialSpawnLocation in class Worldprotected void updateBlocks()
updateBlocks in class Worldpublic boolean isBlockTickPending(BlockPos pos, Block blockType)
isBlockTickPending in class Worldpublic void scheduleUpdate(BlockPos pos, Block blockIn, int delay)
scheduleUpdate in class Worldpublic void updateBlockTick(BlockPos pos, Block blockIn, int delay, int priority)
updateBlockTick in class Worldpublic void scheduleBlockUpdate(BlockPos pos, Block blockIn, int delay, int priority)
scheduleBlockUpdate in class Worldpublic void updateEntities()
updateEntities in class Worldpublic void resetUpdateEntityTick()
public boolean tickUpdates(boolean p_72955_1_)
tickUpdates in class Worldpublic java.util.List<NextTickListEntry> getPendingBlockUpdates(Chunk chunkIn, boolean p_72920_2_)
getPendingBlockUpdates in class Worldpublic java.util.List<NextTickListEntry> func_175712_a(StructureBoundingBox structureBB, boolean p_175712_2_)
func_175712_a in class Worldpublic void updateEntityWithOptionalForce(Entity entityIn, boolean forceUpdate)
updateEntityWithOptionalForce in class Worldprotected IChunkProvider createChunkProvider()
createChunkProvider in class Worldpublic java.util.List<TileEntity> getTileEntitiesIn(int minX, int minY, int minZ, int maxX, int maxY, int maxZ)
public boolean isBlockModifiable(EntityPlayer player, BlockPos pos)
isBlockModifiable in class Worldpublic boolean canMineBlockBody(EntityPlayer player, BlockPos pos)
canMineBlockBody in class Worldpublic void initialize(WorldSettings settings)
initialize in class Worldprotected void createBonusChest()
public BlockPos getSpawnCoordinate()
public void saveAllChunks(boolean p_73044_1_,
IProgressUpdate progressCallback)
throws MinecraftException
MinecraftExceptionpublic void saveChunkData()
protected void saveLevel()
throws MinecraftException
MinecraftExceptionpublic void onEntityAdded(Entity entityIn)
onEntityAdded in class Worldpublic void onEntityRemoved(Entity entityIn)
onEntityRemoved in class Worldpublic boolean addWeatherEffect(Entity entityIn)
addWeatherEffect in class Worldpublic void setEntityState(Entity entityIn, byte state)
setEntityState in class Worldpublic Explosion newExplosion(Entity entityIn, double x, double y, double z, float strength, boolean isFlaming, boolean isSmoking)
newExplosion in class Worldpublic void addBlockEvent(BlockPos pos, Block blockIn, int eventID, int eventParam)
addBlockEvent in class Worldpublic void flush()
protected void updateWeather()
updateWeather in class Worldprotected int getRenderDistanceChunks()
getRenderDistanceChunks in class Worldpublic MinecraftServer getMinecraftServer()
public EntityTracker getEntityTracker()
public PlayerManager getPlayerManager()
public Teleporter getDefaultTeleporter()
public void spawnParticle(EnumParticleTypes particleType, double xCoord, double yCoord, double zCoord, int numberOfParticles, double p_175739_9_, double p_175739_11_, double p_175739_13_, double p_175739_15_, int... p_175739_17_)
public void spawnParticle(EnumParticleTypes particleType, boolean longDistance, double xCoord, double yCoord, double zCoord, int numberOfParticles, double xOffset, double yOffset, double zOffset, double particleSpeed, int... p_180505_18_)
public Entity getEntityFromUuid(java.util.UUID uuid)
public <any> addScheduledTask(java.lang.Runnable runnableToSchedule)
addScheduledTask in interface IThreadListenerpublic boolean isCallingFromMinecraftThread()
isCallingFromMinecraftThread in interface IThreadListenerpublic java.io.File getChunkSaveLocation()