public class TileEntityFurnace extends TileEntityLockable implements ITickable, ISidedInventory
blockType, INFINITE_EXTENT_AABB, pos, tileEntityInvalid, worldObj
Constructor and Description |
---|
TileEntityFurnace() |
Modifier and Type | Method and Description |
---|---|
boolean |
canExtractItem(int index,
ItemStack stack,
EnumFacing direction)
Returns true if automation can extract the given item in the given slot from the given side.
|
boolean |
canInsertItem(int index,
ItemStack itemStackIn,
EnumFacing direction)
Returns true if automation can insert the given item in the given slot from the given side.
|
void |
clear() |
void |
closeInventory(EntityPlayer player) |
Container |
createContainer(InventoryPlayer playerInventory,
EntityPlayer playerIn) |
ItemStack |
decrStackSize(int index,
int count)
Removes up to a specified number of items from an inventory slot and returns them in a new stack.
|
<T> T |
getCapability(Capability<T> capability,
EnumFacing facing)
Retrieves the handler for the capability requested on the specific side.
|
int |
getCookTime(ItemStack stack) |
int |
getField(int id) |
int |
getFieldCount() |
java.lang.String |
getGuiID() |
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
static int |
getItemBurnTime(ItemStack p_145952_0_)
Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't
fuel
|
java.lang.String |
getName()
Get the name of this object.
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
int[] |
getSlotsForFace(EnumFacing side) |
ItemStack |
getStackInSlot(int index)
Returns the stack in the given slot.
|
boolean |
hasCustomName()
Returns true if this thing is named
|
boolean |
isBurning()
Furnace isBurning
|
static boolean |
isBurning(IInventory p_174903_0_) |
static boolean |
isItemFuel(ItemStack p_145954_0_) |
boolean |
isItemValidForSlot(int index,
ItemStack stack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
|
boolean |
isUseableByPlayer(EntityPlayer player)
Do not make give this method the name canInteractWith because it clashes with Container
|
void |
openInventory(EntityPlayer player) |
void |
readFromNBT(NBTTagCompound compound) |
ItemStack |
removeStackFromSlot(int index)
Removes a stack from the given slot and returns it.
|
void |
setCustomInventoryName(java.lang.String p_145951_1_) |
void |
setField(int id,
int value) |
void |
setInventorySlotContents(int index,
ItemStack stack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
void |
smeltItem()
Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack
|
void |
update()
Like the old updateEntity(), except more generic.
|
void |
writeToNBT(NBTTagCompound compound) |
createUnSidedHandler, getDisplayName, getLockCode, hasCapability, isLocked, setLockCode
addInfoToCrashReport, addMapping, canRenderBreaking, createAndLoadEntity, deserializeNBT, func_183000_F, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceSq, getMaxRenderDistanceSquared, getPos, getRenderBoundingBox, getTileData, getWorld, hasFastRenderer, hasWorldObj, invalidate, isInvalid, markDirty, onChunkUnload, onDataPacket, onLoad, receiveClientEvent, restrictNBTCopy, serializeNBT, setPos, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validate
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
markDirty
getDisplayName
public int getSizeInventory()
getSizeInventory
in interface IInventory
public ItemStack getStackInSlot(int index)
getStackInSlot
in interface IInventory
public ItemStack decrStackSize(int index, int count)
decrStackSize
in interface IInventory
public ItemStack removeStackFromSlot(int index)
removeStackFromSlot
in interface IInventory
public void setInventorySlotContents(int index, ItemStack stack)
setInventorySlotContents
in interface IInventory
public java.lang.String getName()
getName
in interface IWorldNameable
public boolean hasCustomName()
hasCustomName
in interface IWorldNameable
public void setCustomInventoryName(java.lang.String p_145951_1_)
public void readFromNBT(NBTTagCompound compound)
readFromNBT
in class TileEntityLockable
public void writeToNBT(NBTTagCompound compound)
writeToNBT
in class TileEntityLockable
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public boolean isBurning()
public static boolean isBurning(IInventory p_174903_0_)
public void update()
public int getCookTime(ItemStack stack)
public void smeltItem()
public static int getItemBurnTime(ItemStack p_145952_0_)
public static boolean isItemFuel(ItemStack p_145954_0_)
public boolean isUseableByPlayer(EntityPlayer player)
isUseableByPlayer
in interface IInventory
public void openInventory(EntityPlayer player)
openInventory
in interface IInventory
public void closeInventory(EntityPlayer player)
closeInventory
in interface IInventory
public boolean isItemValidForSlot(int index, ItemStack stack)
isItemValidForSlot
in interface IInventory
public int[] getSlotsForFace(EnumFacing side)
getSlotsForFace
in interface ISidedInventory
public boolean canInsertItem(int index, ItemStack itemStackIn, EnumFacing direction)
canInsertItem
in interface ISidedInventory
public boolean canExtractItem(int index, ItemStack stack, EnumFacing direction)
canExtractItem
in interface ISidedInventory
public java.lang.String getGuiID()
getGuiID
in interface IInteractionObject
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
createContainer
in interface IInteractionObject
public int getField(int id)
getField
in interface IInventory
public void setField(int id, int value)
setField
in interface IInventory
public int getFieldCount()
getFieldCount
in interface IInventory
public void clear()
clear
in interface IInventory
public <T> T getCapability(Capability<T> capability, EnumFacing facing)
ICapabilityProvider
getCapability
in interface ICapabilityProvider
getCapability
in class TileEntityLockable
capability
- The capability to checkfacing
- The Side to check from:
CAN BE NULL. Null is defined to represent 'internal' or 'self'