public class TileEntityEnderChest extends TileEntity implements ITickable
Modifier and Type | Field and Description |
---|---|
float |
lidAngle |
int |
numPlayersUsing |
float |
prevLidAngle
The angle of the ender chest lid last tick
|
blockType, INFINITE_EXTENT_AABB, pos, tileEntityInvalid, worldObj
Constructor and Description |
---|
TileEntityEnderChest() |
Modifier and Type | Method and Description |
---|---|
boolean |
canBeUsed(EntityPlayer p_145971_1_) |
void |
closeChest() |
void |
invalidate()
invalidates a tile entity
|
void |
openChest() |
boolean |
receiveClientEvent(int id,
int type) |
void |
update()
Like the old updateEntity(), except more generic.
|
addInfoToCrashReport, addMapping, canRenderBreaking, createAndLoadEntity, deserializeNBT, func_183000_F, getBlockMetadata, getBlockType, getCapability, getDescriptionPacket, getDistanceSq, getMaxRenderDistanceSquared, getPos, getRenderBoundingBox, getTileData, getWorld, hasCapability, hasFastRenderer, hasWorldObj, isInvalid, markDirty, onChunkUnload, onDataPacket, onLoad, readFromNBT, restrictNBTCopy, serializeNBT, setPos, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validate, writeToNBT
public float lidAngle
public float prevLidAngle
public int numPlayersUsing
public void update()
public boolean receiveClientEvent(int id, int type)
receiveClientEvent
in class TileEntity
public void invalidate()
invalidate
in class TileEntity
public void openChest()
public void closeChest()
public boolean canBeUsed(EntityPlayer p_145971_1_)