public class TileEntityChest extends TileEntityLockable implements ITickable, IInventory
Modifier and Type | Field and Description |
---|---|
boolean |
adjacentChestChecked
Determines if the check for adjacent chests has taken place.
|
TileEntityChest |
adjacentChestXNeg
Contains the chest tile located adjacent to this one (if any)
|
TileEntityChest |
adjacentChestXPos
Contains the chest tile located adjacent to this one (if any)
|
TileEntityChest |
adjacentChestZNeg
Contains the chest tile located adjacent to this one (if any)
|
TileEntityChest |
adjacentChestZPos
Contains the chest tile located adjacent to this one (if any)
|
VanillaDoubleChestItemHandler |
doubleChestHandler |
float |
lidAngle
The current angle of the lid (between 0 and 1)
|
int |
numPlayersUsing
The number of players currently using this chest
|
float |
prevLidAngle
The angle of the lid last tick
|
blockType, INFINITE_EXTENT_AABB, pos, tileEntityInvalid, worldObj
Constructor and Description |
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TileEntityChest() |
TileEntityChest(int chestType) |
Modifier and Type | Method and Description |
---|---|
void |
checkForAdjacentChests()
Performs the check for adjacent chests to determine if this chest is double or not.
|
void |
clear() |
void |
closeInventory(EntityPlayer player) |
Container |
createContainer(InventoryPlayer playerInventory,
EntityPlayer playerIn) |
ItemStack |
decrStackSize(int index,
int count)
Removes up to a specified number of items from an inventory slot and returns them in a new stack.
|
protected TileEntityChest |
getAdjacentChest(EnumFacing side) |
<T> T |
getCapability(Capability<T> capability,
EnumFacing facing)
Retrieves the handler for the capability requested on the specific side.
|
int |
getChestType() |
int |
getField(int id) |
int |
getFieldCount() |
java.lang.String |
getGuiID() |
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
java.lang.String |
getName()
Get the name of this object.
|
IItemHandler |
getSingleChestHandler() |
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
ItemStack |
getStackInSlot(int index)
Returns the stack in the given slot.
|
boolean |
hasCustomName()
Returns true if this thing is named
|
void |
invalidate()
invalidates a tile entity
|
boolean |
isItemValidForSlot(int index,
ItemStack stack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
|
boolean |
isUseableByPlayer(EntityPlayer player)
Do not make give this method the name canInteractWith because it clashes with Container
|
void |
openInventory(EntityPlayer player) |
void |
readFromNBT(NBTTagCompound compound) |
boolean |
receiveClientEvent(int id,
int type) |
ItemStack |
removeStackFromSlot(int index)
Removes a stack from the given slot and returns it.
|
void |
setCustomName(java.lang.String name) |
void |
setField(int id,
int value) |
void |
setInventorySlotContents(int index,
ItemStack stack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
void |
update()
Like the old updateEntity(), except more generic.
|
void |
updateContainingBlockInfo() |
void |
writeToNBT(NBTTagCompound compound) |
createUnSidedHandler, getDisplayName, getLockCode, hasCapability, isLocked, setLockCode
addInfoToCrashReport, addMapping, canRenderBreaking, createAndLoadEntity, deserializeNBT, func_183000_F, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceSq, getMaxRenderDistanceSquared, getPos, getRenderBoundingBox, getTileData, getWorld, hasFastRenderer, hasWorldObj, isInvalid, markDirty, onChunkUnload, onDataPacket, onLoad, restrictNBTCopy, serializeNBT, setPos, setWorldObj, shouldRefresh, shouldRenderInPass, validate
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
markDirty
getDisplayName
public boolean adjacentChestChecked
public TileEntityChest adjacentChestZNeg
public TileEntityChest adjacentChestXPos
public TileEntityChest adjacentChestXNeg
public TileEntityChest adjacentChestZPos
public float lidAngle
public float prevLidAngle
public int numPlayersUsing
public VanillaDoubleChestItemHandler doubleChestHandler
public TileEntityChest()
public TileEntityChest(int chestType)
public int getSizeInventory()
getSizeInventory
in interface IInventory
public ItemStack getStackInSlot(int index)
getStackInSlot
in interface IInventory
public ItemStack decrStackSize(int index, int count)
decrStackSize
in interface IInventory
public ItemStack removeStackFromSlot(int index)
removeStackFromSlot
in interface IInventory
public void setInventorySlotContents(int index, ItemStack stack)
setInventorySlotContents
in interface IInventory
public java.lang.String getName()
getName
in interface IWorldNameable
public boolean hasCustomName()
hasCustomName
in interface IWorldNameable
public void setCustomName(java.lang.String name)
public void readFromNBT(NBTTagCompound compound)
readFromNBT
in class TileEntityLockable
public void writeToNBT(NBTTagCompound compound)
writeToNBT
in class TileEntityLockable
public int getInventoryStackLimit()
getInventoryStackLimit
in interface IInventory
public boolean isUseableByPlayer(EntityPlayer player)
isUseableByPlayer
in interface IInventory
public void updateContainingBlockInfo()
updateContainingBlockInfo
in class TileEntity
public void checkForAdjacentChests()
protected TileEntityChest getAdjacentChest(EnumFacing side)
public void update()
public boolean receiveClientEvent(int id, int type)
receiveClientEvent
in class TileEntity
public void openInventory(EntityPlayer player)
openInventory
in interface IInventory
public void closeInventory(EntityPlayer player)
closeInventory
in interface IInventory
public boolean isItemValidForSlot(int index, ItemStack stack)
isItemValidForSlot
in interface IInventory
public void invalidate()
invalidate
in class TileEntity
public int getChestType()
public java.lang.String getGuiID()
getGuiID
in interface IInteractionObject
public Container createContainer(InventoryPlayer playerInventory, EntityPlayer playerIn)
createContainer
in interface IInteractionObject
public int getField(int id)
getField
in interface IInventory
public void setField(int id, int value)
setField
in interface IInventory
public int getFieldCount()
getFieldCount
in interface IInventory
public void clear()
clear
in interface IInventory
public <T> T getCapability(Capability<T> capability, EnumFacing facing)
ICapabilityProvider
getCapability
in interface ICapabilityProvider
getCapability
in class TileEntityLockable
capability
- The capability to checkfacing
- The Side to check from:
CAN BE NULL. Null is defined to represent 'internal' or 'self'public IItemHandler getSingleChestHandler()