public class ItemFood extends Item
Item.ToolMaterial| Modifier and Type | Field and Description |
|---|---|
int |
itemUseDuration
Number of ticks to run while 'EnumAction'ing until result.
|
bFull3D, canRepair, delegate, hasSubtypes, itemModifierUUID, itemRand, itemRegistry, maxStackSize| Constructor and Description |
|---|
ItemFood(int amount,
boolean isWolfFood) |
ItemFood(int amount,
float saturation,
boolean isWolfFood) |
| Modifier and Type | Method and Description |
|---|---|
int |
getHealAmount(ItemStack stack) |
EnumAction |
getItemUseAction(ItemStack stack)
returns the action that specifies what animation to play when the items is being used
|
int |
getMaxItemUseDuration(ItemStack stack)
How long it takes to use or consume an item
|
float |
getSaturationModifier(ItemStack stack) |
boolean |
isWolfsFavoriteMeat()
Whether wolves like this food (true for raw and cooked porkchop).
|
protected void |
onFoodEaten(ItemStack stack,
World worldIn,
EntityPlayer player) |
ItemStack |
onItemRightClick(ItemStack itemStackIn,
World worldIn,
EntityPlayer playerIn)
Called whenever this item is equipped and the right mouse button is pressed.
|
ItemStack |
onItemUseFinish(ItemStack stack,
World worldIn,
EntityPlayer playerIn)
Called when the player finishes using this Item (E.g. finishes eating.).
|
ItemFood |
setAlwaysEdible()
Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat.
|
ItemFood |
setPotionEffect(int id,
int duration,
int amplifier,
float probability)
sets a potion effect on the item.
|
addInformation, canHarvestBlock, canHarvestBlock, canItemEditBlocks, createEntity, doesSneakBypassUse, getArmorModel, getArmorModel, getArmorTexture, getAttributeModifiers, getByNameOrId, getChestGenBase, getColorFromItemStack, getContainerItem, getContainerItem, getCreativeTab, getCreativeTabs, getDamage, getDigSpeed, getDurabilityForDisplay, getEntityLifespan, getFontRenderer, getHarvestLevel, getHasSubtypes, getHighlightTip, getIdFromItem, getIsRepairable, getItemAttributeModifiers, getItemById, getItemEnchantability, getItemEnchantability, getItemFromBlock, getItemStackDisplayName, getItemStackLimit, getItemStackLimit, getMaxDamage, getMaxDamage, getMetadata, getMetadata, getModel, getMovingObjectPositionFromPlayer, getPotionEffect, getRarity, getRegistryName, getShareTag, getSmeltingExperience, getStrVsBlock, getSubItems, getToolClasses, getUnlocalizedName, getUnlocalizedName, getUnlocalizedNameInefficiently, hasContainerItem, hasContainerItem, hasCustomEntity, hasEffect, hitEntity, initCapabilities, isBeaconPayment, isBookEnchantable, isDamageable, isDamaged, isFull3D, isItemTool, isMap, isPotionIngredient, isRepairable, isValidArmor, itemInteractionForEntity, onArmorTick, onBlockDestroyed, onBlockStartBreak, onCreated, onDroppedByPlayer, onEntityItemUpdate, onEntitySwing, onItemUse, onItemUseFirst, onLeftClickEntity, onPlayerStoppedUsing, onUpdate, onUsingTick, registerItemBlock, registerItems, renderHelmetOverlay, setContainerItem, setCreativeTab, setDamage, setFull3D, setHarvestLevel, setHasSubtypes, setMaxDamage, setMaxStackSize, setNoRepair, setPotionEffect, setRegistryName, setRegistryName, setRegistryName, setUnlocalizedName, shouldCauseReequipAnimation, shouldRotateAroundWhenRendering, showDurabilityBar, updateItemStackNBTpublic final int itemUseDuration
public ItemFood(int amount,
float saturation,
boolean isWolfFood)
public ItemFood(int amount,
boolean isWolfFood)
public ItemStack onItemUseFinish(ItemStack stack, World worldIn, EntityPlayer playerIn)
onItemUseFinish in class Itemprotected void onFoodEaten(ItemStack stack, World worldIn, EntityPlayer player)
public int getMaxItemUseDuration(ItemStack stack)
getMaxItemUseDuration in class Itempublic EnumAction getItemUseAction(ItemStack stack)
getItemUseAction in class Itempublic ItemStack onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn)
onItemRightClick in class Itempublic int getHealAmount(ItemStack stack)
public float getSaturationModifier(ItemStack stack)
public boolean isWolfsFavoriteMeat()
public ItemFood setPotionEffect(int id, int duration, int amplifier, float probability)
public ItemFood setAlwaysEdible()