public class ContainerMerchant extends Container
crafters, inventoryItemStacks, inventorySlots, windowId
Constructor and Description |
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ContainerMerchant(InventoryPlayer playerInventory,
IMerchant merchant,
World worldIn) |
Modifier and Type | Method and Description |
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boolean |
canInteractWith(EntityPlayer playerIn) |
void |
detectAndSendChanges()
Looks for changes made in the container, sends them to every listener.
|
InventoryMerchant |
getMerchantInventory() |
void |
onContainerClosed(EntityPlayer playerIn)
Called when the container is closed.
|
void |
onCraftGuiOpened(ICrafting listener) |
void |
onCraftMatrixChanged(IInventory inventoryIn)
Callback for when the crafting matrix is changed.
|
void |
setCurrentRecipeIndex(int currentRecipeIndex) |
ItemStack |
transferStackInSlot(EntityPlayer playerIn,
int index)
Take a stack from the specified inventory slot.
|
void |
updateProgressBar(int id,
int data) |
addSlotToContainer, calcRedstone, calcRedstoneFromInventory, canAddItemToSlot, canDragIntoSlot, canMergeSlot, computeStackSize, enchantItem, extractDragMode, func_94534_d, getCanCraft, getDragEvent, getInventory, getNextTransactionID, getSlot, getSlotFromInventory, isValidDragMode, mergeItemStack, putStackInSlot, putStacksInSlots, removeCraftingFromCrafters, resetDrag, retrySlotClick, setCanCraft, slotClick
public ContainerMerchant(InventoryPlayer playerInventory, IMerchant merchant, World worldIn)
public InventoryMerchant getMerchantInventory()
public void onCraftGuiOpened(ICrafting listener)
onCraftGuiOpened
in class Container
public void detectAndSendChanges()
detectAndSendChanges
in class Container
public void onCraftMatrixChanged(IInventory inventoryIn)
onCraftMatrixChanged
in class Container
public void setCurrentRecipeIndex(int currentRecipeIndex)
public void updateProgressBar(int id, int data)
updateProgressBar
in class Container
public boolean canInteractWith(EntityPlayer playerIn)
canInteractWith
in class Container
public ItemStack transferStackInSlot(EntityPlayer playerIn, int index)
transferStackInSlot
in class Container
public void onContainerClosed(EntityPlayer playerIn)
onContainerClosed
in class Container