public class EntityBoat extends Entity
addedToChunk, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, extendedProperties, fallDistance, field_181016_an, field_181017_ao, field_181018_ap, fireResistance, firstUpdate, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj| Constructor and Description |
|---|
EntityBoat(World worldIn) |
EntityBoat(World worldIn,
double p_i1705_2_,
double p_i1705_4_,
double p_i1705_6_) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
attackEntityFrom(DamageSource source,
float amount)
Called when the entity is attacked.
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boolean |
canBeCollidedWith()
Returns true if other Entities should be prevented from moving through this Entity.
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boolean |
canBePushed()
Returns true if this entity should push and be pushed by other entities when colliding.
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protected boolean |
canTriggerWalking()
returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to
prevent them from trampling crops
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protected void |
entityInit() |
AxisAlignedBB |
getCollisionBoundingBox()
Returns the collision bounding box for this entity
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AxisAlignedBB |
getCollisionBox(Entity entityIn)
Returns a boundingBox used to collide the entity with other entities and blocks.
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float |
getDamageTaken()
Gets the damage taken from the last hit.
|
int |
getForwardDirection()
Gets the forward direction of the entity.
|
double |
getMountedYOffset()
Returns the Y offset from the entity's position for any entity riding this one.
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int |
getTimeSinceHit()
Gets the time since the last hit.
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boolean |
interactFirst(EntityPlayer playerIn)
First layer of player interaction
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void |
onUpdate()
Called to update the entity's position/logic.
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void |
performHurtAnimation()
Setups the entity to do the hurt animation.
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protected void |
readEntityFromNBT(NBTTagCompound tagCompund)
(abstract) Protected helper method to read subclass entity data from NBT.
|
void |
setDamageTaken(float p_70266_1_)
Sets the damage taken from the last hit.
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void |
setForwardDirection(int p_70269_1_)
Sets the forward direction of the entity.
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void |
setIsBoatEmpty(boolean p_70270_1_)
true if no player in boat
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void |
setPositionAndRotation2(double x,
double y,
double z,
float yaw,
float pitch,
int posRotationIncrements,
boolean p_180426_10_) |
void |
setTimeSinceHit(int p_70265_1_)
Sets the time to count down from since the last time entity was hit.
|
void |
setVelocity(double x,
double y,
double z)
Sets the velocity to the args.
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protected void |
updateFallState(double y,
boolean onGroundIn,
Block blockIn,
BlockPos pos) |
void |
updateRiderPosition() |
protected void |
writeEntityToNBT(NBTTagCompound tagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
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addChatMessage, addEntityCrashInfo, addToPlayerScore, addVelocity, applyEnchantments, applyEntityCollision, canAttackWithItem, canCommandSenderUseCommand, canRenderOnFire, canRiderInteract, clientUpdateEntityNBT, copyDataFromOld, copyLocationAndAnglesFrom, createRunningParticles, dealFireDamage, deserializeNBT, doBlockCollisions, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, fall, func_174817_o, func_181012_aH, func_181013_g, func_181014_aG, getAir, getAlwaysRenderNameTag, getAlwaysRenderNameTagForRender, getBrightness, getBrightnessForRender, getCapability, getCollisionBorderSize, getCommandSenderEntity, getCommandStats, getCustomNameTag, getDataWatcher, getDisplayName, getDistance, getDistanceSq, getDistanceSq, getDistanceSqToCenter, getDistanceSqToEntity, getDistanceToEntity, getEntityBoundingBox, getEntityData, getEntityId, getEntityString, getEntityWorld, getExplosionResistance, getExtendedProperties, getEyeHeight, getFlag, getHorizontalFacing, getHoverEvent, getInventory, getLook, getLookVec, getMaxFallHeight, getMaxInPortalTime, getName, getNBTTagCompound, getParts, getPersistentID, getPickedResult, getPortalCooldown, getPosition, getPositionEyes, getPositionVector, getRotationYawHead, getSplashSound, getSwimSound, getUniqueID, getVectorForRotation, getYOffset, handleStatusUpdate, handleWaterMovement, hasCapability, hasCustomName, hashCode, hitByEntity, interactAt, isBurning, isCreatureType, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToExplosions, isImmuneToFire, isInLava, isInRangeToRender3d, isInRangeToRenderDist, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isOutsideBorder, isPushedByWater, isRiding, isSilent, isSneaking, isSpectatedByPlayer, isSprinting, isWet, kill, mountEntity, moveEntity, moveFlying, moveToBlockPosAndAngles, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onDataWatcherUpdate, onEntityUpdate, onKillCommand, onKillEntity, onStruckByLightning, playSound, playStepSound, preparePlayerToSpawn, pushOutOfBlocks, rayTrace, readFromNBT, registerExtendedProperties, replaceItemInInventory, resetEntityId, resetHeight, sendCommandFeedback, serializeNBT, setAir, setAlwaysRenderNameTag, setAngles, setBeenAttacked, setCommandStat, setCurrentItemOrArmor, setCustomNameTag, setDead, setEating, setEntityBoundingBox, setEntityId, setFire, setFlag, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setOutsideBorder, setPortal, setPosition, setPositionAndRotation, setPositionAndUpdate, setRotation, setRotationYawHead, setSilent, setSize, setSneaking, setSprinting, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, spawnRunningParticles, toString, travelToDimension, updateRidden, verifyExplosion, writeMountToNBT, writeToNBT, writeToNBTOptionalpublic EntityBoat(World worldIn)
public EntityBoat(World worldIn, double p_i1705_2_, double p_i1705_4_, double p_i1705_6_)
protected boolean canTriggerWalking()
canTriggerWalking in class Entityprotected void entityInit()
entityInit in class Entitypublic AxisAlignedBB getCollisionBox(Entity entityIn)
getCollisionBox in class Entitypublic AxisAlignedBB getCollisionBoundingBox()
getCollisionBoundingBox in class Entitypublic boolean canBePushed()
canBePushed in class Entitypublic double getMountedYOffset()
getMountedYOffset in class Entitypublic boolean attackEntityFrom(DamageSource source, float amount)
attackEntityFrom in class Entitypublic void performHurtAnimation()
performHurtAnimation in class Entitypublic boolean canBeCollidedWith()
canBeCollidedWith in class Entitypublic void setPositionAndRotation2(double x,
double y,
double z,
float yaw,
float pitch,
int posRotationIncrements,
boolean p_180426_10_)
setPositionAndRotation2 in class Entitypublic void setVelocity(double x,
double y,
double z)
setVelocity in class Entitypublic void onUpdate()
public void updateRiderPosition()
updateRiderPosition in class Entityprotected void writeEntityToNBT(NBTTagCompound tagCompound)
writeEntityToNBT in class Entityprotected void readEntityFromNBT(NBTTagCompound tagCompund)
readEntityFromNBT in class Entitypublic boolean interactFirst(EntityPlayer playerIn)
interactFirst in class Entityprotected void updateFallState(double y,
boolean onGroundIn,
Block blockIn,
BlockPos pos)
updateFallState in class Entitypublic void setDamageTaken(float p_70266_1_)
public float getDamageTaken()
public void setTimeSinceHit(int p_70265_1_)
public int getTimeSinceHit()
public void setForwardDirection(int p_70269_1_)
public int getForwardDirection()
public void setIsBoatEmpty(boolean p_70270_1_)