public abstract class EntityAITarget extends EntityAIBase
Modifier and Type | Field and Description |
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protected boolean |
shouldCheckSight
If true, EntityAI targets must be able to be seen (cannot be blocked by walls) to be suitable targets.
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protected EntityCreature |
taskOwner
The entity that this task belongs to
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Constructor and Description |
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EntityAITarget(EntityCreature creature,
boolean checkSight) |
EntityAITarget(EntityCreature creature,
boolean checkSight,
boolean onlyNearby) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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protected double |
getTargetDistance() |
protected boolean |
isSuitableTarget(EntityLivingBase target,
boolean includeInvincibles)
A method used to see if an entity is a suitable target through a number of checks.
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static boolean |
isSuitableTarget(EntityLiving attacker,
EntityLivingBase target,
boolean includeInvincibles,
boolean checkSight)
A static method used to see if an entity is a suitable target through a number of checks.
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void |
resetTask()
Resets the task
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void |
startExecuting()
Execute a one shot task or start executing a continuous task
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getMutexBits, isInterruptible, setMutexBits, shouldExecute, updateTask
protected final EntityCreature taskOwner
protected boolean shouldCheckSight
public EntityAITarget(EntityCreature creature, boolean checkSight)
public EntityAITarget(EntityCreature creature, boolean checkSight, boolean onlyNearby)
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
protected double getTargetDistance()
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public static boolean isSuitableTarget(EntityLiving attacker, EntityLivingBase target, boolean includeInvincibles, boolean checkSight)
protected boolean isSuitableTarget(EntityLivingBase target, boolean includeInvincibles)