public class EntityAIMate extends EntityAIBase
Constructor and Description |
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EntityAIMate(EntityAnimal animal,
double speedIn) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
updateTask()
Updates the task
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getMutexBits, isInterruptible, setMutexBits, startExecuting
public EntityAIMate(EntityAnimal animal, double speedIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase