public class EntityAIAttackOnCollide extends EntityAIBase
Modifier and Type | Field and Description |
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protected EntityCreature |
attacker |
Constructor and Description |
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EntityAIAttackOnCollide(EntityCreature creature,
java.lang.Class<? extends Entity> targetClass,
double speedIn,
boolean useLongMemory) |
EntityAIAttackOnCollide(EntityCreature creature,
double speedIn,
boolean useLongMemory) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
protected double |
func_179512_a(EntityLivingBase attackTarget) |
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBits
protected EntityCreature attacker
public EntityAIAttackOnCollide(EntityCreature creature, java.lang.Class<? extends Entity> targetClass, double speedIn, boolean useLongMemory)
public EntityAIAttackOnCollide(EntityCreature creature, double speedIn, boolean useLongMemory)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void startExecuting()
startExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase
protected double func_179512_a(EntityLivingBase attackTarget)