public class EntityAIAttackOnCollide extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
protected EntityCreature |
attacker |
| Constructor and Description |
|---|
EntityAIAttackOnCollide(EntityCreature creature,
java.lang.Class<? extends Entity> targetClass,
double speedIn,
boolean useLongMemory) |
EntityAIAttackOnCollide(EntityCreature creature,
double speedIn,
boolean useLongMemory) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
protected double |
func_179512_a(EntityLivingBase attackTarget) |
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBitsprotected EntityCreature attacker
public EntityAIAttackOnCollide(EntityCreature creature, java.lang.Class<? extends Entity> targetClass, double speedIn, boolean useLongMemory)
public EntityAIAttackOnCollide(EntityCreature creature, double speedIn, boolean useLongMemory)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBaseprotected double func_179512_a(EntityLivingBase attackTarget)