public class EntityAIArrowAttack extends EntityAIBase
Constructor and Description |
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EntityAIArrowAttack(IRangedAttackMob attacker,
double movespeed,
int p_i1649_4_,
float p_i1649_5_) |
EntityAIArrowAttack(IRangedAttackMob attacker,
double movespeed,
int p_i1650_4_,
int maxAttackTime,
float maxAttackDistanceIn) |
Modifier and Type | Method and Description |
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boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
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void |
resetTask()
Resets the task
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boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
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void |
updateTask()
Updates the task
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getMutexBits, isInterruptible, setMutexBits, startExecuting
public EntityAIArrowAttack(IRangedAttackMob attacker, double movespeed, int p_i1649_4_, float p_i1649_5_)
public EntityAIArrowAttack(IRangedAttackMob attacker, double movespeed, int p_i1650_4_, int maxAttackTime, float maxAttackDistanceIn)
public boolean shouldExecute()
shouldExecute
in class EntityAIBase
public boolean continueExecuting()
continueExecuting
in class EntityAIBase
public void resetTask()
resetTask
in class EntityAIBase
public void updateTask()
updateTask
in class EntityAIBase