public class TileEntitySkullRenderer extends TileEntitySpecialRenderer<TileEntitySkull>
Modifier and Type | Field and Description |
---|---|
static TileEntitySkullRenderer |
instance |
DESTROY_STAGES, rendererDispatcher
Constructor and Description |
---|
TileEntitySkullRenderer() |
Modifier and Type | Method and Description |
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void |
renderSkull(float p_180543_1_,
float p_180543_2_,
float p_180543_3_,
EnumFacing p_180543_4_,
float p_180543_5_,
int p_180543_6_,
GameProfile p_180543_7_,
int p_180543_8_) |
void |
renderTileEntityAt(TileEntitySkull te,
double x,
double y,
double z,
float partialTicks,
int destroyStage) |
void |
setRendererDispatcher(TileEntityRendererDispatcher rendererDispatcherIn) |
bindTexture, func_181055_a, getFontRenderer, getWorld, renderTileEntityFast
public static TileEntitySkullRenderer instance
public void renderTileEntityAt(TileEntitySkull te, double x, double y, double z, float partialTicks, int destroyStage)
renderTileEntityAt
in class TileEntitySpecialRenderer<TileEntitySkull>
public void setRendererDispatcher(TileEntityRendererDispatcher rendererDispatcherIn)
setRendererDispatcher
in class TileEntitySpecialRenderer<TileEntitySkull>
public void renderSkull(float p_180543_1_, float p_180543_2_, float p_180543_3_, EnumFacing p_180543_4_, float p_180543_5_, int p_180543_6_, GameProfile p_180543_7_, int p_180543_8_)