public class TileEntitySkull extends TileEntity
blockType, INFINITE_EXTENT_AABB, pos, tileEntityInvalid, worldObj| Constructor and Description |
|---|
TileEntitySkull() |
| Modifier and Type | Method and Description |
|---|---|
Packet |
getDescriptionPacket()
Allows for a specialized description packet to be created.
|
GameProfile |
getPlayerProfile() |
int |
getSkullRotation() |
int |
getSkullType() |
void |
readFromNBT(NBTTagCompound compound) |
void |
setPlayerProfile(GameProfile playerProfile) |
void |
setSkullRotation(int rotation) |
void |
setType(int type) |
static GameProfile |
updateGameprofile(GameProfile input) |
void |
writeToNBT(NBTTagCompound compound) |
addInfoToCrashReport, addMapping, canRenderBreaking, createAndLoadEntity, deserializeNBT, func_183000_F, getBlockMetadata, getBlockType, getCapability, getDistanceSq, getMaxRenderDistanceSquared, getPos, getRenderBoundingBox, getTileData, getWorld, hasCapability, hasFastRenderer, hasWorldObj, invalidate, isInvalid, markDirty, onChunkUnload, onDataPacket, onLoad, receiveClientEvent, restrictNBTCopy, serializeNBT, setPos, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validatepublic void writeToNBT(NBTTagCompound compound)
writeToNBT in class TileEntitypublic void readFromNBT(NBTTagCompound compound)
readFromNBT in class TileEntitypublic GameProfile getPlayerProfile()
public Packet getDescriptionPacket()
getDescriptionPacket in class TileEntitypublic void setType(int type)
public void setPlayerProfile(GameProfile playerProfile)
public static GameProfile updateGameprofile(GameProfile input)
public int getSkullType()
public int getSkullRotation()
public void setSkullRotation(int rotation)