public class RenderRabbit extends RenderLiving<EntityRabbit>
brightnessBuffer, layerRenderers, mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderOutlines
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderRabbit(RenderManager renderManagerIn,
ModelBase modelBaseIn,
float shadowSizeIn) |
Modifier and Type | Method and Description |
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protected ResourceLocation |
getEntityTexture(EntityRabbit entity)
Returns the location of an entity's texture.
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canRenderName, doRender, func_177105_a, renderLeash, shouldRender
addLayer, getColorMultiplier, getDeathMaxRotation, getMainModel, getSwingProgress, handleRotationFloat, interpolateRotation, preRenderCallback, removeLayer, renderLayers, renderLivingAt, renderModel, renderName, rotateCorpse, setBrightness, setDoRenderBrightness, setRenderOutlines, setScoreTeamColor, transformHeldFull3DItemLayer, unsetBrightness, unsetScoreTeamColor
bindEntityTexture, bindTexture, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderOffsetAABB, renderOffsetLivingLabel
public RenderRabbit(RenderManager renderManagerIn, ModelBase modelBaseIn, float shadowSizeIn)
protected ResourceLocation getEntityTexture(EntityRabbit entity)
getEntityTexture
in class Render<EntityRabbit>