public class RenderFireball extends Render<EntityFireball>
renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderFireball(RenderManager renderManagerIn,
float scaleIn) |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityFireball entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
|
protected ResourceLocation |
getEntityTexture(EntityFireball entity)
Returns the location of an entity's texture.
|
bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderName, renderOffsetAABB, renderOffsetLivingLabel, shouldRenderpublic RenderFireball(RenderManager renderManagerIn, float scaleIn)
public void doRender(EntityFireball entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender in class Render<EntityFireball>protected ResourceLocation getEntityTexture(EntityFireball entity)
getEntityTexture in class Render<EntityFireball>