public class RenderEntityItem extends Render<EntityItem>
renderManager, shadowOpaque, shadowSize
Constructor and Description |
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RenderEntityItem(RenderManager renderManagerIn,
RenderItem p_i46167_2_) |
Modifier and Type | Method and Description |
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void |
doRender(EntityItem entity,
double x,
double y,
double z,
float entityYaw,
float partialTicks)
Actually renders the given argument.
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protected int |
func_177078_a(ItemStack stack) |
protected ResourceLocation |
getEntityTexture(EntityItem entity)
Returns the location of an entity's texture.
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boolean |
shouldBob()
Items should have a bob effect
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boolean |
shouldSpreadItems()
Items should spread out when rendered in 3d?
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bindEntityTexture, bindTexture, canRenderName, doRenderShadowAndFire, getFontRendererFromRenderManager, getRenderManager, renderLivingLabel, renderName, renderOffsetAABB, renderOffsetLivingLabel, shouldRender
public RenderEntityItem(RenderManager renderManagerIn, RenderItem p_i46167_2_)
protected int func_177078_a(ItemStack stack)
public void doRender(EntityItem entity, double x, double y, double z, float entityYaw, float partialTicks)
doRender
in class Render<EntityItem>
protected ResourceLocation getEntityTexture(EntityItem entity)
getEntityTexture
in class Render<EntityItem>
public boolean shouldSpreadItems()
public boolean shouldBob()