public class BlockPistonExtension extends Block
Modifier and Type | Class and Description |
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static class |
BlockPistonExtension.EnumPistonType |
Block.EnumOffsetType, Block.SoundType
Modifier and Type | Field and Description |
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static PropertyDirection |
FACING |
static PropertyBool |
SHORT |
static PropertyEnum<BlockPistonExtension.EnumPistonType> |
TYPE |
BLOCK_STATE_IDS, blockHardness, blockMaterial, blockParticleGravity, blockRegistry, blockResistance, blockState, capturedDrops, captureDrops, delegate, enableStats, field_181083_K, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, maxX, maxY, maxZ, minX, minY, minZ, needsRandomTick, RANDOM, SLIME_SOUND, slipperiness, soundTypeAnvil, soundTypeCloth, soundTypeGlass, soundTypeGrass, soundTypeGravel, soundTypeLadder, soundTypeMetal, soundTypePiston, soundTypeSand, soundTypeSnow, soundTypeStone, soundTypeWood, stepSound, translucent, useNeighborBrightness
Constructor and Description |
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BlockPistonExtension() |
Modifier and Type | Method and Description |
---|---|
void |
addCollisionBoxesToList(World worldIn,
BlockPos pos,
IBlockState state,
AxisAlignedBB mask,
java.util.List<AxisAlignedBB> list,
Entity collidingEntity)
Add all collision boxes of this Block to the list that intersect with the given mask.
|
void |
applyHeadBounds(IBlockState state) |
void |
breakBlock(World worldIn,
BlockPos pos,
IBlockState state) |
boolean |
canPlaceBlockAt(World worldIn,
BlockPos pos) |
boolean |
canPlaceBlockOnSide(World worldIn,
BlockPos pos,
EnumFacing side)
Check whether this Block can be placed on the given side
|
protected BlockState |
createBlockState() |
static EnumFacing |
getFacing(int meta) |
Item |
getItem(World worldIn,
BlockPos pos) |
int |
getMetaFromState(IBlockState state)
Convert the BlockState into the correct metadata value
|
IBlockState |
getStateFromMeta(int meta)
Convert the given metadata into a BlockState for this Block
|
boolean |
isFullCube() |
boolean |
isOpaqueCube()
Used to determine ambient occlusion and culling when rebuilding chunks for render
|
void |
onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
onNeighborBlockChange(World worldIn,
BlockPos pos,
IBlockState state,
Block neighborBlock)
Called when a neighboring block changes.
|
int |
quantityDropped(java.util.Random random)
Returns the quantity of items to drop on block destruction.
|
void |
setBlockBoundsBasedOnState(IBlockAccess worldIn,
BlockPos pos) |
boolean |
shouldSideBeRendered(IBlockAccess worldIn,
BlockPos pos,
EnumFacing side) |
addDestroyEffects, addHitEffects, addLandingEffects, beginLeavesDecay, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canPlaceTorchOnTop, canProvidePower, canRenderInLayer, canReplace, canSilkHarvest, canSilkHarvest, canSustainLeaves, canSustainPlant, captureDrops, collisionRayTrace, colorMultiplier, colorMultiplier, createStackedBlock, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, fillWithRain, func_181623_g, getActualState, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockById, getBlockColor, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockLayer, getBlockState, getCollisionBoundingBox, getComparatorInputOverride, getCreativeTabToDisplayOn, getDamageValue, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getItemDropped, getLightOpacity, getLightOpacity, getLightValue, getLightValue, getLocalizedName, getMapColor, getMaterial, getMixedBrightnessForBlock, getMobilityFlag, getOffsetType, getPickBlock, getPickBlock, getPlayerRelativeBlockHardness, getRegistryName, getRenderColor, getRenderType, getSelectedBoundingBox, getStateById, getStateForEntityRender, getStateId, getStrongPower, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, getWeakPower, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isAssociatedBlock, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFlowerPot, isFoliage, isFullBlock, isLadder, isLeaves, isNormalCube, isNormalCube, isPassable, isReplaceable, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isVisuallyOpaque, isWood, modifyAcceleration, onBlockActivated, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockExploded, onBlockPlaced, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityCollidedWithBlock, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, randomTick, recolorBlock, registerBlocks, removedByPlayer, requiresUpdates, rotateBlock, setBedOccupied, setBlockBounds, setBlockBoundsForItemRender, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setRegistryName, setRegistryName, setRegistryName, setResistance, setStepSound, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, spawnAsEntity, tickRate, toString, updateTick
public static final PropertyDirection FACING
public static final PropertyEnum<BlockPistonExtension.EnumPistonType> TYPE
public static final PropertyBool SHORT
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
onBlockHarvested
in class Block
public void breakBlock(World worldIn, BlockPos pos, IBlockState state)
breakBlock
in class Block
public boolean isOpaqueCube()
isOpaqueCube
in class Block
public boolean isFullCube()
isFullCube
in class Block
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
canPlaceBlockAt
in class Block
public boolean canPlaceBlockOnSide(World worldIn, BlockPos pos, EnumFacing side)
canPlaceBlockOnSide
in class Block
public int quantityDropped(java.util.Random random)
quantityDropped
in class Block
public void addCollisionBoxesToList(World worldIn, BlockPos pos, IBlockState state, AxisAlignedBB mask, java.util.List<AxisAlignedBB> list, Entity collidingEntity)
addCollisionBoxesToList
in class Block
public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos)
setBlockBoundsBasedOnState
in class Block
public void applyHeadBounds(IBlockState state)
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
onNeighborBlockChange
in class Block
public boolean shouldSideBeRendered(IBlockAccess worldIn, BlockPos pos, EnumFacing side)
shouldSideBeRendered
in class Block
public static EnumFacing getFacing(int meta)
public IBlockState getStateFromMeta(int meta)
getStateFromMeta
in class Block
public int getMetaFromState(IBlockState state)
getMetaFromState
in class Block
protected BlockState createBlockState()
createBlockState
in class Block