public class BlockDoor extends Block
Modifier and Type | Class and Description |
---|---|
static class |
BlockDoor.EnumDoorHalf |
static class |
BlockDoor.EnumHingePosition |
Block.EnumOffsetType, Block.SoundType
Modifier and Type | Field and Description |
---|---|
static PropertyDirection |
FACING |
static PropertyEnum<BlockDoor.EnumDoorHalf> |
HALF |
static PropertyEnum<BlockDoor.EnumHingePosition> |
HINGE |
static PropertyBool |
OPEN |
static PropertyBool |
POWERED |
BLOCK_STATE_IDS, blockHardness, blockMaterial, blockParticleGravity, blockRegistry, blockResistance, blockState, capturedDrops, captureDrops, delegate, enableStats, field_181083_K, fullBlock, harvesters, isBlockContainer, lightOpacity, lightValue, maxX, maxY, maxZ, minX, minY, minZ, needsRandomTick, RANDOM, SLIME_SOUND, slipperiness, soundTypeAnvil, soundTypeCloth, soundTypeGlass, soundTypeGrass, soundTypeGravel, soundTypeLadder, soundTypeMetal, soundTypePiston, soundTypeSand, soundTypeSnow, soundTypeStone, soundTypeWood, stepSound, translucent, useNeighborBrightness
Modifier | Constructor and Description |
---|---|
protected |
BlockDoor(Material materialIn) |
Modifier and Type | Method and Description |
---|---|
boolean |
canPlaceBlockAt(World worldIn,
BlockPos pos) |
MovingObjectPosition |
collisionRayTrace(World worldIn,
BlockPos pos,
Vec3 start,
Vec3 end)
Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
|
static int |
combineMetadata(IBlockAccess worldIn,
BlockPos pos) |
protected BlockState |
createBlockState() |
IBlockState |
getActualState(IBlockState state,
IBlockAccess worldIn,
BlockPos pos)
Get the actual Block state of this Block at the given position.
|
EnumWorldBlockLayer |
getBlockLayer() |
AxisAlignedBB |
getCollisionBoundingBox(World worldIn,
BlockPos pos,
IBlockState state) |
static EnumFacing |
getFacing(IBlockAccess worldIn,
BlockPos pos) |
static EnumFacing |
getFacing(int combinedMeta) |
Item |
getItem(World worldIn,
BlockPos pos) |
Item |
getItemDropped(IBlockState state,
java.util.Random rand,
int fortune)
Get the Item that this Block should drop when harvested.
|
java.lang.String |
getLocalizedName()
Gets the localized name of this block.
|
int |
getMetaFromState(IBlockState state)
Convert the BlockState into the correct metadata value
|
int |
getMobilityFlag() |
AxisAlignedBB |
getSelectedBoundingBox(World worldIn,
BlockPos pos) |
IBlockState |
getStateFromMeta(int meta)
Convert the given metadata into a BlockState for this Block
|
boolean |
isFullCube() |
protected static boolean |
isHingeLeft(int combinedMeta) |
boolean |
isOpaqueCube()
Used to determine ambient occlusion and culling when rebuilding chunks for render
|
static boolean |
isOpen(IBlockAccess worldIn,
BlockPos pos) |
protected static boolean |
isOpen(int combinedMeta) |
boolean |
isPassable(IBlockAccess worldIn,
BlockPos pos) |
protected static boolean |
isTop(int meta) |
boolean |
onBlockActivated(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer playerIn,
EnumFacing side,
float hitX,
float hitY,
float hitZ) |
void |
onBlockHarvested(World worldIn,
BlockPos pos,
IBlockState state,
EntityPlayer player) |
void |
onNeighborBlockChange(World worldIn,
BlockPos pos,
IBlockState state,
Block neighborBlock)
Called when a neighboring block changes.
|
protected static int |
removeHalfBit(int meta) |
void |
setBlockBoundsBasedOnState(IBlockAccess worldIn,
BlockPos pos) |
void |
toggleDoor(World worldIn,
BlockPos pos,
boolean open) |
addCollisionBoxesToList, addDestroyEffects, addHitEffects, addLandingEffects, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInLayer, canReplace, canSilkHarvest, canSilkHarvest, canSustainLeaves, canSustainPlant, captureDrops, colorMultiplier, colorMultiplier, createStackedBlock, createTileEntity, damageDropped, disableStats, doesSideBlockRendering, dropBlockAsItem, dropBlockAsItemWithChance, dropXpOnBlockBreak, fillWithRain, func_181623_g, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockById, getBlockColor, getBlockFromItem, getBlockFromName, getBlockHardness, getBlockState, getComparatorInputOverride, getCreativeTabToDisplayOn, getDamageValue, getDefaultState, getDrops, getEnableStats, getEnchantPowerBonus, getExpDrop, getExplosionResistance, getExplosionResistance, getExtendedState, getFireSpreadSpeed, getFlammability, getHarvestLevel, getHarvestTool, getIdFromBlock, getLightOpacity, getLightOpacity, getLightValue, getLightValue, getMapColor, getMaterial, getMixedBrightnessForBlock, getOffsetType, getPickBlock, getPickBlock, getPlayerRelativeBlockHardness, getRegistryName, getRenderColor, getRenderType, getStateById, getStateForEntityRender, getStateId, getStrongPower, getSubBlocks, getTickRandomly, getUnlocalizedName, getUseNeighborBrightness, getValidRotations, getWeakChanges, getWeakPower, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, isAABBInsideMaterial, isAir, isAssociatedBlock, isBeaconBase, isBed, isBedFoot, isBlockNormalCube, isBlockSolid, isBurning, isCollidable, isEntityInsideMaterial, isEqualTo, isFertile, isFireSource, isFlammable, isFlowerPot, isFoliage, isFullBlock, isLadder, isLeaves, isNormalCube, isNormalCube, isReplaceable, isReplaceableOreGen, isSideSolid, isToolEffective, isTranslucent, isVisuallyOpaque, isWood, modifyAcceleration, onBlockAdded, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockExploded, onBlockPlaced, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityCollidedWithBlock, onFallenUpon, onLanded, onNeighborChange, onPlantGrow, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, randomTick, recolorBlock, registerBlocks, removedByPlayer, requiresUpdates, rotateBlock, setBedOccupied, setBlockBounds, setBlockBoundsForItemRender, setBlockUnbreakable, setCreativeTab, setDefaultState, setHardness, setHarvestLevel, setHarvestLevel, setLightLevel, setLightOpacity, setRegistryName, setRegistryName, setRegistryName, setResistance, setStepSound, setTickRandomly, setUnlocalizedName, shouldCheckWeakPower, shouldSideBeRendered, spawnAsEntity, tickRate, toString, updateTick
public static final PropertyDirection FACING
public static final PropertyBool OPEN
public static final PropertyEnum<BlockDoor.EnumHingePosition> HINGE
public static final PropertyBool POWERED
public static final PropertyEnum<BlockDoor.EnumDoorHalf> HALF
protected BlockDoor(Material materialIn)
public java.lang.String getLocalizedName()
getLocalizedName
in class Block
public boolean isOpaqueCube()
isOpaqueCube
in class Block
public boolean isPassable(IBlockAccess worldIn, BlockPos pos)
isPassable
in class Block
public boolean isFullCube()
isFullCube
in class Block
public AxisAlignedBB getSelectedBoundingBox(World worldIn, BlockPos pos)
getSelectedBoundingBox
in class Block
public AxisAlignedBB getCollisionBoundingBox(World worldIn, BlockPos pos, IBlockState state)
getCollisionBoundingBox
in class Block
public void setBlockBoundsBasedOnState(IBlockAccess worldIn, BlockPos pos)
setBlockBoundsBasedOnState
in class Block
public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ)
onBlockActivated
in class Block
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock)
onNeighborBlockChange
in class Block
public Item getItemDropped(IBlockState state, java.util.Random rand, int fortune)
getItemDropped
in class Block
public MovingObjectPosition collisionRayTrace(World worldIn, BlockPos pos, Vec3 start, Vec3 end)
collisionRayTrace
in class Block
public boolean canPlaceBlockAt(World worldIn, BlockPos pos)
canPlaceBlockAt
in class Block
public int getMobilityFlag()
getMobilityFlag
in class Block
public static int combineMetadata(IBlockAccess worldIn, BlockPos pos)
public void onBlockHarvested(World worldIn, BlockPos pos, IBlockState state, EntityPlayer player)
onBlockHarvested
in class Block
public IBlockState getActualState(IBlockState state, IBlockAccess worldIn, BlockPos pos)
getActualState
in class Block
public IBlockState getStateFromMeta(int meta)
getStateFromMeta
in class Block
public EnumWorldBlockLayer getBlockLayer()
getBlockLayer
in class Block
public int getMetaFromState(IBlockState state)
getMetaFromState
in class Block
protected static int removeHalfBit(int meta)
public static boolean isOpen(IBlockAccess worldIn, BlockPos pos)
public static EnumFacing getFacing(IBlockAccess worldIn, BlockPos pos)
public static EnumFacing getFacing(int combinedMeta)
protected static boolean isOpen(int combinedMeta)
protected static boolean isTop(int meta)
protected static boolean isHingeLeft(int combinedMeta)
protected BlockState createBlockState()
createBlockState
in class Block