public class RenderBlaze extends RenderLiving
mainModel, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderBlaze() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityBlaze p_76986_1_,
double p_76986_2_,
double p_76986_4_,
double p_76986_6_,
float p_76986_8_,
float p_76986_9_) |
void |
doRender(Entity p_76986_1_,
double p_76986_2_,
double p_76986_4_,
double p_76986_6_,
float p_76986_8_,
float p_76986_9_) |
void |
doRender(EntityLivingBase p_76986_1_,
double p_76986_2_,
double p_76986_4_,
double p_76986_6_,
float p_76986_8_,
float p_76986_9_) |
void |
doRender(EntityLiving p_76986_1_,
double p_76986_2_,
double p_76986_4_,
double p_76986_6_,
float p_76986_8_,
float p_76986_9_) |
protected ResourceLocation |
getEntityTexture(Entity p_110775_1_) |
protected ResourceLocation |
getEntityTexture(EntityBlaze p_110775_1_) |
func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderEquippedItems, renderLivingAt, renderModel, renderSwingProgress, rotateCorpse, setRenderPassModel, shouldRenderPassbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconspublic void doRender(EntityBlaze p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
protected ResourceLocation getEntityTexture(EntityBlaze p_110775_1_)
public void doRender(EntityLiving p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
doRender in class RenderLivingpublic void doRender(EntityLivingBase p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
doRender in class RenderLivingprotected ResourceLocation getEntityTexture(Entity p_110775_1_)
getEntityTexture in class Renderpublic void doRender(Entity p_76986_1_, double p_76986_2_, double p_76986_4_, double p_76986_6_, float p_76986_8_, float p_76986_9_)
doRender in class RenderLiving