public class ModelZombie extends ModelBiped
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneakboxList, isChild, isRiding, onGround, textureHeight, textureWidth| Modifier | Constructor and Description |
|---|---|
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ModelZombie() |
|
ModelZombie(float p_i1168_1_,
boolean p_i1168_2_) |
protected |
ModelZombie(float p_i1167_1_,
float p_i1167_2_,
int p_i1167_3_,
int p_i1167_4_) |
| Modifier and Type | Method and Description |
|---|---|
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity p_78087_7_) |
render, renderCloak, renderEarsgetRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffsetpublic ModelZombie()
protected ModelZombie(float p_i1167_1_,
float p_i1167_2_,
int p_i1167_3_,
int p_i1167_4_)
public ModelZombie(float p_i1168_1_,
boolean p_i1168_2_)
public void setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity p_78087_7_)
setRotationAngles in class ModelBiped