public class ModelZombie extends ModelBiped
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneak
boxList, isChild, isRiding, onGround, textureHeight, textureWidth
Modifier | Constructor and Description |
---|---|
|
ModelZombie() |
|
ModelZombie(float p_i1168_1_,
boolean p_i1168_2_) |
protected |
ModelZombie(float p_i1167_1_,
float p_i1167_2_,
int p_i1167_3_,
int p_i1167_4_) |
Modifier and Type | Method and Description |
---|---|
void |
setRotationAngles(float p_78087_1_,
float p_78087_2_,
float p_78087_3_,
float p_78087_4_,
float p_78087_5_,
float p_78087_6_,
Entity p_78087_7_) |
render, renderCloak, renderEars
getRandomModelBox, getTextureOffset, setLivingAnimations, setTextureOffset
public ModelZombie()
protected ModelZombie(float p_i1167_1_, float p_i1167_2_, int p_i1167_3_, int p_i1167_4_)
public ModelZombie(float p_i1168_1_, boolean p_i1168_2_)
public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_, float p_78087_5_, float p_78087_6_, Entity p_78087_7_)
setRotationAngles
in class ModelBiped